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16  Games / Level-Sharing / Re: Junglventure on: October 10, 2010, 12:10:55 AM
I have been trying for a while... stil can't figure out power up or power up 2.0./..

sorry to bump this, but same here. would you mind posting a walkthrough?
i've been stuck for a long time.
17  Games / Source / Re: You got to save the girl spelunky on: October 07, 2010, 05:10:48 PM
sorry to bump this, just wanted to mention that you die after completing the tutorial.
18  Games / Bugs/Suggestions / Re: make it impossible to stop falling by throwing a rope down on: January 20, 2010, 08:12:17 PM
haven't used it exactly this way.
i have, however, found myself throwing a rope upwards with a cape on as a last-ditch attempt at surviving.
i'll have to give this one a try.
19  Games / Bugs/Suggestions / Re: a few possible bugs on: January 20, 2010, 07:59:52 PM
oh wow, i totally didn't realize that holding 'x' made you run.
i always stuck to using shift. makes a whole lot more sense now.

even if he doesn't 'fix' it, maybe he could add an option in config to 'disable run with x'?
Yes. change the button to say, Q

how would that help?
the fact that holding the button down (no matter where it's mapped) makes you run is the annoyance.

shift is sufficient enough for run (at least for most people). an option to disable this would make both parties happy.


He just meant the speed right? That doesn't happen to you Daruis? Grab a corner while running, then jump off and you go at the running speed rather than normal. I use it to cross the (now) treacherous monkey-spike pits, if this is ever fixed I'm boned.

i do agree that it makes those a lot easier, but if it wasn't intended...
..plus, i've had the bug kill me a few times when it shouldn't have.
(and yes, i meant the momentum, not the run itself. thanks for clearing that up.)
20  Games / Bugs/Suggestions / Re: a few possible bugs on: January 11, 2010, 07:55:41 PM
oh wow, i totally didn't realize that holding 'x' made you run.
i always stuck to using shift. makes a whole lot more sense now.

even if he doesn't 'fix' it, maybe he could add an option in config to 'disable run with x'?
21  Games / Bugs/Suggestions / Re: a few possible bugs on: January 10, 2010, 05:50:20 PM
how about the bow? is that a bug?
22  Games / Bugs/Suggestions / Re: a few possible bugs on: January 09, 2010, 09:27:34 PM
oh well, thanks anyways. (do you know what registry file this is?)

maybe a future update could allow for multiple save files?
23  Games / Bugs/Suggestions / Re: a few possible bugs on: January 09, 2010, 09:26:45 PM
well, i tried that.
made a separate folder and killed myself a few times.
the death count also went up on my own.

playing 1.1 (just got it about a week ago)
24  Games / Bugs/Suggestions / a few possible bugs on: January 09, 2010, 08:54:51 PM
well, i haven't really had much of a chance to browse through the rest of the bugs, but i think i've found one or two.
firstly, after charging up the bow all the way, spelunky automatically runs. i don't know if this is the intended behavior, but it doesn't seem right. make me want to use the bow even less.
second, this: http://www.youtube.com/watch?v=xO-S5TwOGgA
color's a bit off, but you get the picture. graphical glitch, but one nonetheless.

lastly, i noticed that when i jump onto a rope (or anything hanging e.g. vine) while holding shift to run, my character remains running after i jump into the air. this is rather annoying, but not too critical.

love the game, you've done fantastic work!

also, one quick question, before i forget.
where is the game's saved data stored? i would like to play this game with my sibling without having our scores collide. making a new folder for the game did not work, is there a hidden/registry file that stores the data? (one i could back up) appreciated.
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