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1  Games / Spelunky Classic / Re: Spelunkying Bonus Page: High Scores on: May 16, 2018, 03:36:56 PM
But how much score did the Mantrap get?

Tongue
2  Games / Spelunky Classic / Re: Spelunkying Grand Finale on: May 14, 2018, 01:18:27 PM
All good things come to end. That final overview of all the zones was pretty neat, showing just how far our unlikely heroes have come.

Also obvious sequel hook is obvious.
3  Games / Spelunky Classic / Re: Spelunkying 4-36: Letting Go on: April 20, 2018, 02:03:45 PM
This comic is making think about that mural in the final treasure chamber. It's not really something I paid attention to while playing, but it gets like a whole panel in the comic.
4  Games / Spelunky Classic / Re: Spelunkying 4-35: Pride Cometh Before the Fall on: April 11, 2018, 12:45:24 PM
That was... sudden.

Onward to sweet loot!
5  Games / Spelunky Classic / Re: Spelunkying 4-31: Legends of the Hidden Temple on: March 15, 2018, 02:45:00 PM
Olmec, voiced at last!

Which is far preferable to anything involving his freaky brother, Meatmec.
6  Games / Spelunky Classic / Re: Spelunkying 4-30: Vital Signs on: March 06, 2018, 04:30:00 PM
no not gaudi

how could write such a terrible plot point

 Sad
7  Games / Spelunky Classic / Re: Spelunkying 4-22: Fire Sea on: January 15, 2018, 11:59:31 AM
Comic name reminded me of some fun trivia: back when Psi-lunky was still a thing and undergoing too much scope creep, one of the plans was Spelunky HD style Area Five. It's theme was going to be 'Lost City', and it would have all the fun stonepunk technology. One of the level feelings would have been "It's hot down here!", a lava equivalent of Area Two's rushing water.

Also once again this virtual comic book provides inaccurate Spelunky physics. Although Terraria like fluid physics would be pretty cool (and deadly) in Spelunky.
8  Games / Spelunky Classic / Re: Spelunkying 4-17: Oh Rally on: December 06, 2017, 01:42:37 AM
hello apparently this comic has a scene where a shark is jumped?

is megamouth a shark?
9  Games / Spelunky Classic / Re: Spelunkying 4-15: Crisscross on: November 22, 2017, 04:43:50 PM
i'm going to be that guy who asks why Spelunky Man can't just climb down the blocks in the third dimension.

 Tongue
10  Games / Spelunky Classic / Re: Spelunkying 4-9: Autopsy Inconclusive on: October 11, 2017, 12:56:33 PM
Autopsy Conclusion: Blame the plants.
11  Games / Spelunky Classic / Re: Spelunkying 4-6: Trap Trippin' on: September 21, 2017, 12:36:30 PM
I have literally never had the problem depicted in this comic, but I guess that's true of most comics I've read.
12  Games / Spelunky Classic / Re: Spelunkying 4-4: Rock You Like a Hawkman on: September 08, 2017, 02:44:49 PM
Finally, a rope explanation everyone can agree on!
13  Games / Spelunky Classic / Re: Spelunkying Chapter 4??? on: July 24, 2017, 01:43:06 PM
*Excited noise sounds*
14  Games / Level-Sharing / Re: how do you make shops? on: May 15, 2017, 11:37:38 AM
If you use the Spelunky Editor Plus mod, you can add Vending Machines to levels which will sell items, along with many other features.
15  General / Discuss! / Last Forever... on: January 17, 2017, 02:26:31 PM
Hindsight is 20/20


Look upon my works, ye mighty, and despair.
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