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Games / Source / Re: Game Maker Help Thread!
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on: May 21, 2013, 03:31:16 PM
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Make sure the new players are set to be drawn the same way as the first. If they're drawn from different points on the sprite, then having the same origins is actually the problem.
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2
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Games / Spelunky Classic / Re: Impaling a arrow?!
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on: May 15, 2013, 05:42:35 AM
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Or use a bow at full power.
I haven't played XBLA, so I'm not sure if/how it's possible. On PC, though, if you're carrying an arrow and run quickly, you can stick it to the wall if you throw it hard enough. Then, you can grab onto it and hang there. Firing the bow at full strength into the wall can do it, too.
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Games / Spelunky Classic / Re: Impaling a arrow?!
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on: May 14, 2013, 07:57:06 PM
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I haven't played XBLA, so I'm not sure if/how it's possible. On PC, though, if you're carrying an arrow and run quickly, you can stick it to the wall if you throw it hard enough. Then, you can grab onto it and hang there. Firing the bow at full strength into the wall can do it, too.
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5
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Games / Source / Re: Yet Another Spelunky Mod 1.6 (Inventory mod)
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on: May 01, 2013, 03:13:37 AM
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The way TLS and Editor+ do it is to create a temp file with the game's data that's loaded when you retry. The file's supposed to vanish after it's not needed, but I think TOC missed a delete(file) line somewhere, as it can hang around even after the game is closed. You can also copy it and save it somewhere else if you don't want to lose it.
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6
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Games / Source / Re: Game Maker Help Thread!
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on: April 23, 2013, 01:35:08 PM
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You have to set different views for custom rooms. I had to do it when I made the Custom Start Chamber for TLS, but it's been so long I can't remember how I did it. :S
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Games / Source / Re: Tastes Like Spelunky and Source
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on: April 19, 2013, 09:55:25 PM
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There's actually a few things I'd like to update in TLS, but I am busy beyond belief (so what else is new, right???). It's hardly top priority, but you know I'll make it known when it happens!
@Nathan: Don't worry about fixing it; it's a small, non-fatal thing related to the Tunnel ManTrap and Meatmec.
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11
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Games / Spelunky Classic / Re: Shop Robbing
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on: April 16, 2013, 01:41:07 PM
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I prefer methods that don't involve killing the shopkeeper, because I just can't get through when one's waiting at every exit for the rest of the game. Pots and skulls are the best pacifist weapons, but I always forget about them when it comes time to steal something. I usually only take really valuable items, and depending on the circumstances, I just grab it and run.
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13
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Games / Source / Re: Game Maker Help Thread!
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on: April 14, 2013, 08:42:04 PM
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Having objects destroy themselves can create all kinds of unwanted problems. It might be easier in this case, but in general I'd say it's ill-advised.
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15
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Games / Source / Re: Game Maker Help Thread!
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on: April 14, 2013, 05:15:01 PM
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More like "if score is < X, instance create". It's easier to create objects rather than have them destroy themselves..
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