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151  General / Games / Re: La-Mulana on: October 06, 2012, 06:29:07 AM
La-Mulana is now on gog.com and on sale for $10.
http://www.gog.com/en/gamecard/la_mulana
152  Games / Source / Re: DMCA Notice on: October 04, 2012, 06:41:12 PM
I was going to upload the raw files, but then decided to zip them to see if they scan inside archives for checksums or whatever. In any case, it's an alternate source for your mod until you get your account sorted.
153  Games / Source / Re: DMCA Notice on: October 04, 2012, 10:49:31 AM
Not much help here, just want to let you know I've been hosting my Spelunky stuff on MediaFire since 2010 and haven't had any problems. Yet Another Spelunky Mod uses your creatures from Spelunky X, but they were exported/pasted from your source, so there would be no file match.

I still have your originals on my drive...let's experiment!
Spelunky X 0.32 (zip with exe and source)
154  Games / Source / Re: Spelunky v1.3 (and Source) - Now for Mac OS X and Windows on: September 24, 2012, 08:15:57 PM
Thank you Moloch for the bug report. I didn't experience this issue, but I'm guessing that's for two reasons. The first reason is that I use a Windows keyboard with my Mac. The second reason has to do with a known issue with Macs regarding the period key and the fix I made regarding the Enter key.

I'm using a windows keyboard too - a standard looking Logitech (wired USB, no extra custom keys) with Alt/Ctrl/Winkey. I don't think I tried playing with the default keys first, I used config to set up the keys I use before running the game the first time.
155  General / Games / Re: Game Sales. on: September 17, 2012, 06:25:33 PM
IndieFort Bunde 3: Available until Oct 1

There are 24 games available. Pick and choose what you like.
3 games = $3.99
6 games = $6.99
9 games = $8.99
All 24 = $19.99

http://www.gamersgate.com/indiefort-bundle

While their site is a bit ugly and poorly designed, GamersGate doesn't have a client you need to install, and I'm pretty sure you can gift any game you've bought to someone by email or on the site any time as long as you haven't downloaded/activated it.
156  Games / Source / Re: Spelunky v1.3 (and Source) - Now for Mac OS X and Windows on: September 16, 2012, 05:21:34 AM
Thanks for the work you put into this!

It ran well on my old Mac Mini (2006 model, runnning OS X 10.6). The only odd thing was that it displayed the numerical keyboard codes instead of the key names in any on-screen messages. "PRESS 32 TO JUMP." Might be confusing for new players.
157  Games / Source / Re: Magic Signs 2.1.1 - Latest Version on: September 14, 2012, 10:07:51 AM
Hello! I love MS, but I wanna know how to do a lot of things with it. I also have some questions:
1. How do I set how much damage enemies do?
2. Do you plan on working on this mod anymore?
3. You are awesome for making this mod!  Smiley

1. Enemies are hard coded to do 1 heart of damage when the player touches them, but you could likely make a conditional sign that would follow/overlap an enemy (with the L option), which could do additional damage to the player.

2. I don't think ManaUser/Urza has any more plans for the mod. He hasn't been active for a while, but you never know.

3. He is.
158  Games / Source / Re: Spelunky Editor Plus - Version 4.4c (With Sauce!) on: September 14, 2012, 09:40:02 AM
hyperme... I feel like I'm taking crazy pills! It seems like loading the same level in the GM 8.0 version and the GM 8.1 versions are giving different very different results.

For example, try loading the first level of Sageofrage's ice caves (http://mossmouth.com/forums/index.php?topic=1939.0) with the 8.0 version - works fine because it was made with that or a slightly older version. Load it in your 8.1 conversion or my fan update (both converted to 8.1 seperately), and none of the extended ascii tiles seem to load right.

I've compared some of the loading code between versions and they are identical. wtf?
I don't know if i'm doing something wrong, it's a problem unique to my computer, or some internal thing with how GM is handling the new unicode stuff? I'm pretty sure I had tested compatibilty while I was doing the fan update (or was that before moving it to 8.1?) and it worked ok.
159  Games / Source / Re: The Spelunky 1.2 Project [Translators Needed!] on: September 05, 2012, 03:51:12 AM
One issue with the config program - if you lower the music/fx slider to the minimum, you can still hear it.

I see that the 1.1 config also uses "2" in the settings.cfg for the lowest position on the volume sliders.. with supersound.dll that would be inaudible. I have to edit the cfg to set them to "0" with 1.3, then the volume is off.
160  Games / Source / Re: The Spelunky 1.2 Project [Translators Needed!] on: September 04, 2012, 07:48:18 PM
Sound worked fine on the XP notebook. The game performed better than I expected (haven't tried any other versions on it). The only issue was some horizontal tearing while the view scrolled.

Specs:
XP Professional SP3
Pentium M
512MB RAM
32MB MOBILITY RADEON 9000
SigmaTel C-Major Audio

One issue with the config program - if you lower the music/fx slider to the minimum, you can still hear it.
161  Games / Source / Re: The Spelunky 1.2 Project [Translators Needed!] on: September 03, 2012, 08:40:53 PM
I'll try it on a shitty XP notebook at work tomorrow.  Grin
162  Games / Source / Re: The Spelunky 1.2 Project [Translators Needed!] on: September 03, 2012, 08:06:42 PM
Can I get a couple more people to test this build
https://anonfiles.com/file/2826fae77c2bd5eb02d6bb6509f46a9a

and report back on whether sound effects work?

Worked fine here (Windows 7, 2 speakers).
163  Games / Source / Re: The Spelunky 1.2 Project [Translators Needed!] on: September 03, 2012, 06:40:17 PM
I'll check it out shortly.

---

Here's something we should have thought of sooner - useful error messages for missing supersound.dll or sound folder? People post on the forum asking for help with this every once in a while.

Here's what I did:

oMusic > Create Event - Replace the "Execute script: SS_Init" with a piece of code:

Code:
if (file_exists("supersound.dll"))
{
    SS_Init();
}
else
{
    show_error("Unable to initialize music/sound. The supersound.dll file is missing from the game folder. Please check your installation.", true);
}

if (!directory_exists("sound"))
{
    show_error("Sound folder not found. You may ignore this error and continue to play without sound, or abort and check your installation.", false);
}

(The SS_LoadSound stuff for all the sound files follows after this.)
164  Games / Spelunky / Re: Spelunky should of not been released! on: September 02, 2012, 09:04:27 AM
On a parallel Earth, Spelunky XBLA has been delayed until 2013, and nathantcash makes a thread that starts with:
"What's with all the delays? Can't you just release what you have and update it later!? We can put up with a few bugs!"
165  Games / Spelunky / Re: Spelunky should of not been released! on: September 02, 2012, 06:12:54 AM
SHOULD HAVE
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