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1  Games / Source / Re: Gamemaker 7 and 8.1 Source Control on: Yesterday at 05:48:18 PM
Climbing Spelunky + Spelunky Ease of Use. Both use the 1.2 source as a base and I can't imagine any conflicts.

My original thought was Climbing Spelunky + Reverse Spelunky but the Reverse Spelunky d/l is dead (if it even included source). You could probably recreate it pretty easily though.
2  Games / Source / Re: Spelunky Natural on: June 15, 2013, 10:22:48 PM
can anyone give me some advice about giving this editor plus support? Like I said I wish I had built on top of that in the first place, but at this stage, the biggest question is whether I should try to import editor plus features into this, or do it the other way around.

Oh oh! Theoretically you could use http://mossmouth.com/forums/index.php?topic=2920.0 to speed up finding and adding the editor plus differences. Though you're probably mostly talking about adding the new items and stuff to the editor, and it's been a bit too long for me to be helpful on that without freetime to read through the code on my part.

Hopefully that SVN tool is useful. Here's some of my thoughts on doing it the hard way Sad

Saving/loading sprites from GM (.gmspr) is stupid because it doesn't save the collision mask or origin settings when you load it. Maybe one of the custom IDEs (Parakeet is one of them) for GM would have useful features that would help?

Aside from getting the unique objects/sprites in, there's a lot of added bits in existing objects. Right now i'm adding the Ed+ vending machines to YASM and there was stuff for those in almost every 'create' event for every object that is sellable. Trying to save some time by making a script to handle it.

The process for me was a lot of copy/paste and tabbing between two GM windows, and a file comparer for checking code (WinMerge or Notepad++).

I'm tempted to say import your stuff into Ed+ but I don't know how much was involved in your changes.

YASM was already a mess when I started adding Ed+ stuff, and it mostly works. You're likely more capable than me, so there's some encouragement. Cheesy
3  Games / Source / Re: Spelunky Natural on: June 15, 2013, 04:55:05 PM
Not sure if the NSFW/perverted comments and moderator reports are joking, or if it's some sort of expression of male guilt due to all the discussion of how women are portrayed in games and the gaming industry in the past year.. and I don't even know if this mod is intentionally poking fun at the issue...but seriously, WTF? She is a playable character and BEING NAKED GIVES HER SUPER POWERS! If you want to be offended, see: photo-realism Alyx nude skins, boob-physics, 'poor' purple elves dancing on mailboxes for gold/items, any game where you can only play as a male character, etc..
4  Games / Source / Re: Spelunky Natural on: June 15, 2013, 09:53:42 AM
I love the changes to the gloves, mitt, and spring shoes. The jetpack feels like to was nerfed too much, but maybe after dying a bunch of times using it I'll adjust. Cheesy
The chest/backpack inventory is great (esp. in comparison to the way-overpowered YASM inventory)...my only criticism there is that the backpack item sprite looks like a brown blob of nothing in particular...I couldn't do better, but maybe there's a little backpack sprite from a pokemon game or something that you could modify.
I like the improved water movement too. Did you fix how you can swim up and launch yourself out of the water like a dolphin?

I saw a strange thing on a smoky altar but died before I got there - will play more later.
5  General / Games / Re: Steam Greenlight on: June 14, 2013, 06:38:07 AM
Reminds me the Ragdoll Kung-Fu somehow.

OMG I'm a bit ashamed to say I bought that when it was released (wow that was 10 years ago). It got a lot of hype because Steam was very new at the time and there wasn't many another games on it. The problem was my wrist became sore from constantly needing to swirl the mouse around to keep your 'chi' levels up.

Mount Four Friends seems more like GIRP
6  General / Games / Re: Steam Greenlight on: June 13, 2013, 08:35:54 PM
Stumbled across 'Mount Your Friends' on Greenlight.
http://www.youtube.com/watch?v=uxqPds3qqz8

Banana hammocks FTW
7  General / Discuss! / Re: Muzika on: June 13, 2013, 01:24:59 PM
Gnomoria soundtrack is good.

There's a classic (chiptune) version which I prefer:
http://jamesprimate.bandcamp.com/album/gnomoria-ost-classic

and a 'modern' version of the same tracks:
http://jamesprimate.bandcamp.com/album/gnomoria-ost-modern
8  Games / Source / Re: Yet Another Spelunky Mod 1.6 (Inventory mod) on: June 13, 2013, 08:02:14 AM
Very nice, new config looks great. I assume the non-YASM settings work with vanilla and other mods?
Yes. The YASM settings and gamepad button labels use their on .cfg files. The only exception is the if the mod doesn't use TyrOvC's soft-fullscreen code, the 'Fit Screen' view option is actually X5 scale (1600x1200).

EDIT: Here's a link if someone wants to try it out.
http://www.mediafire.com/download/omzkdbyipm6hf3n/YASM_Config_1_7.zip

9  Games / Spelunky / Re: Infinite Health from Mummies on: June 12, 2013, 02:25:18 PM
'milking mummy' D:
10  Games / Source / Re: Game Maker Help Thread! on: June 12, 2013, 06:54:36 AM
Hi again everyone.

I have a big question.

How does Spelunky handle random generation?
I need to understand how it works because my game is going to need to utilize generation a lot.

What I'm *hoping* for are chunks that are somewhat prebuilt and just placed about in a somewhat random fashion. (Anything too much more complicated might be too advanced for me to understand any time soon.)

This is such a big question that I'm debating creating a thread for it. But if anyone can help me figure out what is going on I would really really appreciate it. The more I know the better. (Like how does it know that the character is never 100% blocked from being able to complete the level???)

Hi. All your questions have been answered.

http://tinysubversions.com/2009/09/spelunkys-procedural-space/
http://tinysubversions.com/2010/01/tutorial-modding-spelunkys-level-generator/
http://tinysubversions.com/2012/08/listen-to-me-babble-about-spelunkys-procedural-generation/
http://makegames.tumblr.com/post/4061040007/the-full-spelunky-on-spelunky
http://johnmikulablog.blogspot.ca/2013/02/the-spelunky-challenge.html
11  General / Games / Re: Bat Rider - Short game by me on: June 11, 2013, 09:59:05 PM
It's working now. There's no www in the URL it sends me to from the game menu. When I was trying it earlier I was getting an x10hosting 'account suspended' page a few times before retrying and getting the scores. If it helps, i can ADD www. to the front of tyr-net.net and it works fine too.
12  General / Games / Re: Bat Rider - Short game by me on: June 11, 2013, 05:26:42 PM

So I had an idea at the beginning of this weekend for a short game, and actually finished it Cheesy

And it did turn out productive for Barbarians & NT too, because during implementing the online highscores I discovered and fixed a bug with them that was a serious headache for those. Smiley

Cool.
Still having web host woes..? Half the time score submission fails, and trying to view scores I would get an error page.
Also...damn witches!
13  General / Games / Re: Gaming General on: June 11, 2013, 10:37:11 AM
I see that PSN includes a collection of free games and more added every month (ps3/vita), so that makes it worth it ($50/year). PS4/Vita is appealing for me to get back into consoles. I'm still fond of my old PSP, but never owned any Sony consoles. Only thing that bugs me about the Vita is the overpriced memory cards.
XBOne isn't even a consideration...I'm glad I didn't break down and get a 360 just for Spelunky and a few other exclusives now..
14  General / Games / Re: Gaming General on: June 11, 2013, 10:05:47 AM
Does/Will the Vita need a paid subscription to play stuff online like the PS4 will?
15  General / Games / Re: Gaming General on: June 11, 2013, 07:48:45 AM
A Candy Box-inspired text game called "A Dark Room"

Instead of candy as currency, you have wood and perhaps animal parts from traps you set in the forest. I just started. Seems more story-based too...slick interface with progress bars. Not sure if there is a way to save progress.

http://adarkroom.doublespeakgames.com/

EDIt: ok, it's not really story based, but has survival elements, and you are building a community of NPCs, and you assign them jobs that affect the rate your resources are used/accumulated. Later you can explore in roguelike fashion (controlling an '@').

Edit2: Your game is saved automatically.
Bug - If you buy more than 1 compass and it breaks a certain menu, refresh/restart browser page to fix it.
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