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1  Games / Spelunky / Re: Spelunky XBLA Cover Art on: April 08, 2012, 07:34:20 AM
It was posted on the Spelunky World twitter feed.!/spelunkyworld/status/188761208617316352
2  Games / Spelunky / Re: [NEWS] Spelunky XBLA Debut Trailer! on: June 23, 2011, 01:00:47 PM
I was wondering when someone would do a video dissection.  Wink
Some things that AI didn't point out:

- At 1:01 when the mine goes off, the flying debris from the ice hurts the damsel.

- At 1:02 Spelunky Man throws the bomb into the water and it opens a chest and at 1:48 the fallen red bag smashes open a crate.

- At 1:22 Spelunky Man picks up what appears to be the Book of the Dead (design copied from Evil Dead 2?) and it summons red skeletons. My guess is that the skeletons are friendlies.

- The blue player at 1:31 is hurt by a sleeping bat. It appears as if bats are slower to aggro.

- There is a chunk of what appears to be jungle terrain at 1:35 in the temple area. Could this possibly be a custom level?

- At 1:42, Spelunky Man picks up a knife which doesn't appear on his character, but rather as a piece of equipment showing up on his HUD. This does not appear to be the case for all weapons judging from the alien blaster weapon at 1:14 and the familiar shotgun at 1:25.

- An icicle falls from above at 1:14.

- At 1:49 a seemingly new gun comes out of a smashed crate by the red player.

- At the end of the teaser, a Meat Boy character (following the style in this picture) appears on screen. This is most likely a secret/unlockable character and a homage to Team Meat's use of Spelunky in Super Meat Boy. This leaves the possibility for other secret characters as well (?).


- Only Spelunky Man is followed by the camera in the larger levels while other characters can be off screen (1:39). Either player 1 has been designated as or is by default the camera-followed-guy.

- Throughout the multiplayer demonstration, you notice that dead characters drop colored bags. I'm assuming that these bags contain any bombs, ropes and other items the dead character held.
3  Games / Spelunky / Re: [NEWS] Here be the musics! on: July 17, 2010, 01:48:21 PM
Since this topic has practically become inactive and there haven't been any recent Spelunky World updates, I thought I'd make a post and give my opinions about the music samples.  Plus, I'm tired of looking at marsgreekgod's nerdrage post.

Sample 1
The feel of the music is very heroic, with the side feeling of wariness of the events to come.  It's pretty upbeat compared to all of the music in the PC version.  I don't feel that it'd fit the title screen, however it might fit an opening sequence if Derek chooses to have one that isn't silent this time around.  It could also work for the ending sequence.

Sample 2
The sound of this one is dangerous with a hint of mystery.  It'd probably fit in any levels other than the ice caves.

Sample 3
This one sounds really frantic and bouncy.  The break in instruments in the beginning part sounds a bit rushed and either shouldn't be present or should be drawn out a bit more.  This music might fit in the jungle level if tweaked a bit.

Sample 4
The sound of this sample is quite carefree.  It sounds very jazz.  It sounds like something that could be heard in a shop, but given the way that the shops are in Spelunky, I don't think it would be fitting.

Sample 5
This one sounds very sleazy.  I can't see it working anywhere else but the black market. (sounds a bit like Zombies Ate My Neighbors at the end there  Wink)

Sample 6
This one sounds very Egyptian.  Well suited for the temple level or maybe the ice caves.

Sample 7
I can't see this working anywhere other than the score room.

Sample 8
Game over?  I don't really like the idea of having music play upon death.  It sounds more like something you'd hear upon saving a game (not in roguelikes) or sleeping (not in Spelunky).

I know this is quite a lot like Ultros' post, but these are my thoughts on the music however similar to Ultros'.  I also agree with Delmion and his thoughts on the music.
4  Games / Level-Sharing / My First Levels on: December 07, 2009, 09:35:53 PM
Here are my three first Spelunky levels.
They are of decent difficulty, so here's a heads up.
Hope you like them  Wink
5  Games / Bugs/Suggestions / Re: To Do List (Spoilers) on: December 07, 2009, 07:32:41 PM
I'm personally a little fed up with the walrus lady every time I press x after failing a custom level.  I'd like to have a different key end the custom level option because I'm so used to pressing x to skip something (ie cave completion and in the level editor).  Also, possibly making the walrus lady scene skippable as well?

Just my thoughts  Tongue

Edit: The walrus damsel seems pointless without the completion of a level.  How about removing the problem altogether by making her unaccessible before you beat a level?  Also, what if a level has an x in the title and you want to type it ie !levelx?  Maybe a button to press to start typing level names rather than just being able to type all the time?
Idk.  Just throwin' stuff out there.
6  Games / Spelunky Classic / Re: Achievement unlocked on: September 27, 2009, 10:48:26 PM
Kill five enemies with one thrown object
String together a 5 enemy combo by stomping on them
Unlock the sun/moon/stars/dressing room
Get x$ in one level
Use x ropes/bombs in one game

Sub achievements will probably be the way to go
How about categories for each type of challenge ie like in CoD4

Don't leave out the possibility/probability of new features, enemies, etc.  Roll Eyes
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