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1  Games / Spelunky / Spelunky soundtrack on: August 05, 2012, 04:40:39 AM
Here it is, guys.
2  Games / Spelunky / [NEWS] Music Sampler, Part II on: June 17, 2011, 06:38:48 PM

Hello again, everyone! First of all, let me thank you all for all the feedback we've been getting - both good and bad! We're doing our very best to please both ourselves and all you players out there.

Without further ado, here's a brand new sampler of the game's soundtrack:

Spelunky XBLA - Music Sampler II

It was fun reading up on everyone's guesses as to where the various musical pieces fitted in, last time. This time, however, I'll be kind enough to reveal (most of) these tracks' purposes:

00:00 - [SECRET]
00:37 - Adventure Start
01:07 - Ice Caves
01:26 - Menu
01:45 - Temple area
02:10 - Darkness
02:38 - [SECRET]
03:10 - Lush
03:36 - [SECRET]
04:18 - Shop
04:52 - Title Track (Stripped Version)

This sampler showcases the various soundscapes and styles that I've embraced on this score. Between this sampler and the previous one I've shown of a big part of the score, but there are even more in there. Every area has various tracks, and special sub-stages have unique tracks as well. Please share your thoughts on the pieces previewed, so we can make it as good as possible! Note that these tracks are in different stages of production, and the final result will alter some.

I'd like to use this occasion to also address the dismay some of you have had towards the music - specifically, that of the most recent trailer. The track in the trailer is not in-game music, it's actually what plays during the credits roll. We thought it would be a neat and cartoony contrast to the havoc being wreaked in the footage, but ultimately, it seems it was an odd choice of music on our behalf. Regarding the actual track, I'm personally very satisfied with it. It's a fun one, which culminated from a fun recording session, and I think it suits its purpose well. I've noticed especially that the saxophone isn't to everyone's liking. I think my friend Jens did an excellent job playing it, but I realize that not everyone is as fond of "cheesy music" as I am. There's only a handful of tracks in the score that have sax, and depending on your feedback we might strip some of it out. We do hear you, so let us know how you feel about it!

Finally, I'd like to rant a little about my thoughts and inspirations behind this music. I mentioned this in my previous post, but when I first started out I decided to go with a mix of FM synthesis, sample-based tracker music and live band. In my head I imagine a triangle, where each angle represents one of the above. The tracks in this score vary in sound, but all can be placed somewhere in said diagram. Some tracks are all FM, some are all band, etc., but most are a combination of the three. My reasoning for going with those three styles lies in the fact that Spelunky feels, to me, like an early 90s computer game, with an up-to-date presentation. The FM part is inspired by old arcade games and old computer sound chips such as the AdLib. The tracker music is also synonymous with 90's computer games, especially the Amiga and the demo scene. I added in a live band to make it work with the hand drawn, HD graphics. Somewhere in the process I decided to also include a few tracks that were pulse-wave based (hear 00:00 and 02:38). It's a sound that comes real easy to me, and I added some of it to please those who felt I relied too much on FM.

I'll have to stop myself there, but if you have questions or comments we'd love to hear them.
3  Games / Spelunky / Re: [NEWS] Here be the musics! on: May 16, 2010, 02:35:20 PM
Thanks for all the feeback, guys. I'm taking it all into account.
4  Games / Spelunky / Re: Here be the musics! on: May 07, 2010, 05:00:10 AM

5  Games / Spelunky / [NEWS] Here be the musics! on: May 07, 2010, 04:59:40 AM
It's time for another introduction, it would seem. My name is Eirik, but I'm known to many as "chiptune artist" Phlogiston.

I will be supplying music and sound design for Spelunky XBLA.

You're welcome to check out my website.

I've been working on this score for several months now, and it's been a blast! I'm not going to write a ton about it, at least not at this point, but I wanted to show off a little bit of it, to give you guys an idea of what it'll sound like.

TEASER MP3 - medley of various songs from the game

Basically, I wanted the soundtrack to be a mix of retro-sounding videogame music and more modern-sounding music utilizing actual instruments.  I guess I imagined it would sound like a mixture of FM-based music (arcade, SEGA Genesis/Mega Drive, 80's music), sample/tracker based music (Amiga / 90's demoscene) and just regular pop/rock (70's/80's/90's). Hopefully you guys can tell me if it came through or not.

More as it progresses!
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