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Games => Source => Topic started by: Twitch on March 17, 2010, 04:20:31 AM



Title: Spelunky GPS Tracker
Post by: Twitch on March 17, 2010, 04:20:31 AM
This is one of my Spelunky mods I whipped up in my spare time when I had no internet yesterday.

It adds a new item to the game: The GPS tracker.

I just put it in the intro room so you'd have a chance to test it, but it can be found in crates (as rare as a shotgun), or bought from a store.

It displays a minimap at the top right, which you can toggle on and off with "v".

Red dot = You
Green dots = Enemy
Yellow dot = Idol
Yellow line = Key/Chest
Purple dot = Damsel
Orange dot = Lava
White dot = spikes
Cyan dot = Exit

There may be some glitches or errors, ie the giant alien showing only 1 dot instead of 4 (I can easily fix this, but I don't feel the need, you know it's a giant alien), but other than the enemies not showing the right sizes (only a tiny few, the big ones), I don't really know any other glitches.

http://www.mediafire.com/?ocmxznclymd


Title: Re: Spelunky GPS Tracker
Post by: TailorTF on March 17, 2010, 04:37:07 AM
It's pretty cool,but I think it should display more things,like:
Water (blue)
Items (light blue,maybe?)
Traps (dark red)
Also,it's affected by darkness in dark levels.I don't know if that's supposed to be like that...
Note:I'm not trying to criticize.I'm just trying to post suggestions and not be too mean about it. :D


Title: Re: Spelunky GPS Tracker
Post by: Twitch on March 17, 2010, 04:41:52 AM
It's pretty cool,but I think it should display more things,like:
Water (blue)
Items (light blue,maybe?)
Traps (dark red)
Also,it's affected by darkness in dark levels.I don't know if that's supposed to be like that...
Note:I'm not trying to criticize.I'm just trying to post suggestions and not be too mean about it. :D

Crap, I completely forgot water, and to fix the dark issue. I'll quickly shove those in. Didn't want items because that'd be too cluttered. And I didn't want traps, but I might put arrowtrap in.


Title: Re: Spelunky GPS Tracker
Post by: Hayden on March 17, 2010, 04:47:12 AM
You have great skill at this stuff. Your ideas are amazing and your mods themselves sound completely well-done. I'll download this now, 'cause this sounds frickin' awesome. :D


Title: Re: Spelunky GPS Tracker
Post by: Twitch on March 17, 2010, 04:48:56 AM
You have great skill at this stuff. Your ideas are amazing and your mods themselves sound completely well-done. I'll download this now, 'cause this sounds frickin' awesome. :D

Hah, thanks, I've been coding in gamemaker since I was 11, and I'm only 15 right now.


Title: Re: Spelunky GPS Tracker
Post by: Hayden on March 17, 2010, 05:21:02 AM
You have great skill at this stuff. Your ideas are amazing and your mods themselves sound completely well-done. I'll download this now, 'cause this sounds frickin' awesome. :D

Hah, thanks, I've been coding in gamemaker since I was 11, and I'm only 15 right now.

Whoa. Nice. :)

I'm only 14. Turn 15 this year..

There's quite a few young people in this forum. Younger than me, even.

Anyway, I tried the mod.. Very nice so far. Fun. :D


Title: Re: Spelunky GPS Tracker
Post by: Twitch on March 17, 2010, 05:40:25 AM
There we go, fixed darkness and added water recognition!

(Added new link to the main post, but putting it here for easy access
http://www.mediafire.com/?ocmxznclymd)


Title: Re: Spelunky GPS Tracker
Post by: PureQuestion on March 17, 2010, 12:55:09 PM
...Why would you make Darkness affect a GPS?


Title: Re: Spelunky GPS Tracker
Post by: AresRomanGod on March 17, 2010, 12:58:58 PM
Odd, I can't play RAR files.


Title: Re: Spelunky GPS Tracker
Post by: marsgreekgod on March 17, 2010, 01:33:20 PM
Odd, I can't play RAR files.
And now you can http://www.rarlab.com/!
...Why would you make Darkness affect a GPS?
I think it's a glitch... somehow.
----
edit: It doesn't work?

my V key is my run key could that have anything to do with it?


Title: Re: Spelunky GPS Tracker
Post by: kinnik on March 17, 2010, 04:42:29 PM
NICE!  I was going to make a GPS too for Spelunky Explorer.  I have a full functioning mini map now, in unreleased ,and half function in the one I put up.
good job.


Title: Re: Spelunky GPS Tracker
Post by: Patrick on March 18, 2010, 02:38:15 AM
...Why would you make Darkness affect a GPS?
...It was a bug, which he has now fixed...


Title: Re: Spelunky GPS Tracker
Post by: Sudonimus on March 19, 2010, 01:39:14 PM
This is great!
Just one suggestion: Make the GPS bigger.

And
Code:
___________________________________________
ERROR in
action number 1
of Key Press Event for V-key Key
for object oPlayer1:

Error in code at line 2:
   if(oScreen.draw=0){
              ^
at position 13: Unknown variable draw
EDIT: And another bug. I just took 3 packs of bombs without Shoppy murdering me.


Title: Re: Spelunky GPS Tracker
Post by: Patrick on March 19, 2010, 02:47:27 PM
This is great!
Just one suggestion: Make the GPS bigger.

And
Code:
___________________________________________
ERROR in
action number 1
of Key Press Event for V-key Key
for object oPlayer1:

Error in code at line 2:
   if(oScreen.draw=0){
              ^
at position 13: Unknown variable draw
EDIT: And another bug. I just took 3 packs of bombs without Shoppy murdering me.
Actually there's a bug where items in crates that are found near a shop are considered the shop's property, we think it's somehow because he changed the whole crate system so that a crate's contents are determined when it's generated. Maybe your bug was something similar?


Title: Re: Spelunky GPS Tracker
Post by: smokcheez on March 20, 2010, 07:41:32 AM
Hmm... This makes spelunky run slow on my computer. ???


Title: Re: Spelunky GPS Tracker
Post by: Herlgar on October 07, 2010, 06:19:58 AM
Seems like I can't throw bombs when using this mod.
It causes an error like this:


___________________________________________
ERROR in
action number 1
of Key Press Event for B-key Key
for object oPlayer1:

Error in code at line 1:
   if(oHeight.draw=0){
             ^
at position 12: Unknown variable draw



And i can ABORT or IGNORE

The "V" key does this too



Title: Re: Spelunky GPS Tracker
Post by: marsgreekgod on October 07, 2010, 07:54:17 AM
Seems like I can't throw bombs when using this mod.
It causes an error like this:


___________________________________________
ERROR in
action number 1
of Key Press Event for B-key Key
for object oPlayer1:

Error in code at line 1:
   if(oHeight.draw=0){
             ^
at position 12: Unknown variable draw



And i can ABORT or IGNORE

The "V" key does this too


Have you changed your controls at all?


Title: Re: Spelunky GPS Tracker
Post by: Herlgar on October 08, 2010, 06:40:17 AM
Seems like I can't throw bombs when using this mod.
It causes an error like this:


___________________________________________
ERROR in
action number 1
of Key Press Event for B-key Key
for object oPlayer1:

Error in code at line 1:
   if(oHeight.draw=0){
             ^
at position 12: Unknown variable draw



And i can ABORT or IGNORE

The "V" key does this too


Have you changed your controls at all?

Yeah, but it works with other mods usually


Title: Re: Spelunky GPS Tracker
Post by: marsgreekgod on October 08, 2010, 10:05:38 AM
Seems like I can't throw bombs when using this mod.
It causes an error like this:


___________________________________________
ERROR in
action number 1
of Key Press Event for B-key Key
for object oPlayer1:

Error in code at line 1:
   if(oHeight.draw=0){
             ^
at position 12: Unknown variable draw



And i can ABORT or IGNORE

The "V" key does this too


Have you changed your controls at all?

Yeah, but it works with other mods usually
It should, but most likely the guy that made this didn't think that people would do that, so he just set the button to be the button no matter what and... well you saw what happened.