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Games => Source => Topic started by: marsgreekgod on March 07, 2010, 09:59:31 PM



Title: portal spelunky
Post by: marsgreekgod on March 07, 2010, 09:59:31 PM
in honor of portal 2 coming soon here is a mod!

left click to make a blue portal, right click to make a yellow one! you should know what they do.

have fun!
http://www.mediafire.com/?knmdtjajzym


Title: Re: portal spelunky
Post by: gummybears123 on March 07, 2010, 10:00:50 PM
I love Portal!!!!!!!!!!!!!! Anyway, downing right now


Title: Re: portal spelunky
Post by: Kegluneq on March 07, 2010, 10:04:11 PM
Nice!

but BUG:
If Portal Spelunky loses focus (as in you click a different window) the cursor disappears forever.


Title: Re: portal spelunky
Post by: Hayden on March 07, 2010, 10:17:20 PM
Awesome. This is great! Funny thing, though - If you rapidly shoot the portals at the blocks above the reset button in the score room you can kill yourself. You can probably do this elsewhere, as well. Killing yourself on the score screen. Never thought it could happen.

(You die from being jammed into the roof)

There's probably more little bugs but anyway, I love it. This is awesome. :D


Title: Re: portal spelunky
Post by: gummybears123 on March 07, 2010, 10:30:44 PM
IT"S EPICTOCIOUS!!!!!!!!!!!!! now i'm jealous


Title: Re: portal spelunky
Post by: marsgreekgod on March 07, 2010, 10:58:53 PM
Awesome. This is great! Funny thing, though - If you rapidly shoot the portals at the blocks above the reset button in the score room you can kill yourself. You can probably do this elsewhere, as well. Killing yourself on the score screen. Never thought it could happen.

(You die from being jammed into the roof)

There's probably more little bugs but anyway, I love it. This is awesome. :D
yeah I have no clue how to fix it

IT"S EPICTOCIOUS!!!!!!!!!!!!! now i'm jealous
I am glad you like it.
------------
If some one draws the hero of portal sprites, and a better portal they get creat AND no fall damage next time.


Title: Re: portal spelunky
Post by: Kirby on March 07, 2010, 11:00:28 PM
I robbed shops really easily in the jungle area.
Summon portal over monkey pit = awesome.


Title: Re: portal spelunky
Post by: marsgreekgod on March 07, 2010, 11:13:13 PM
Yes and yes.


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 02:40:24 PM
I think taking out jump would work nicely


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 02:55:56 PM
I am going to give out the code if some one posts a video of this.

just saying.


Title: Re: portal spelunky
Post by: Sageofrage on March 08, 2010, 03:01:21 PM
i love this mod the set up here was prefect http://www.mediafire.com/imageview.php?quickkey=zkmo3kmfdmx


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 03:14:34 PM
Very nice! I like it. did it work?


Title: Re: portal spelunky
Post by: ipwnu1337 on March 08, 2010, 04:05:15 PM
It would be awesome if bullets could come out of the portal.


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 04:11:25 PM
I shall do this thing I forgot to before.



Title: Re: portal spelunky
Post by: Sudonimus on March 08, 2010, 06:37:03 PM
This mod is epic.

EDIT: One time I experienced 2 blue portals in one level.
And I just took Shoppy's bombs right in front of his nose!


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 06:52:12 PM
It would be awesome if bullets could come out of the portal.
This is what I said.

And anyway, you should disable jump


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 08:27:13 PM
I wouldn't disable jump, just weaken it. you need it evne with the portals unless the portals where made much better


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 08:35:29 PM
You don't need jump at ALL


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 08:49:53 PM
but it's FUN


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 08:53:05 PM
And you might as well take out the action button and the bombs and ropes...

THEN it would make sense cause you could use one hand for portals and one hand for moving


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 09:03:57 PM
I am posting the GMD you can do that yourself.


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 09:04:39 PM
Nah... I'm too busy.... you knew that


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 09:15:16 PM
that would take moments


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 09:22:26 PM
Well.... umm........ *COUGH...... *HACK....... ahh............ uhh.........


Title: Re: portal spelunky
Post by: marsgreekgod on March 08, 2010, 09:55:11 PM
It would take 55 secs if your sick.


Title: Re: portal spelunky
Post by: gummybears123 on March 08, 2010, 09:59:19 PM
I'm working on Vampire mod remember?

And this is GREAT, I was just giving suggestions


Title: Re: portal spelunky
Post by: Sageofrage on March 11, 2010, 11:18:41 PM
Very nice! I like it. did it work?
better than i thought it would it put him in the wall


Title: Re: portal spelunky
Post by: Ambitious Sloth on March 13, 2010, 03:57:38 PM
It is good, heck it's great.

I do have a few suggestions for it though:
The portal pellet should behave more like a bullet and only react when it actually hits a wall not a little bit before. Sure, it would mean the portal sprite is half buried in the wall and you have get a little closer to go through the portal, but it would make it so the portal is more predictable when you fire it, and it wont stop early when it gets to close to the floor or ceiling accidentally.

The only problem I for see with this is that: if enemies go through a portal set their likely to die inside of a wall. This could be fixed with the same type of code as the teleporter to find the nearest open spot for whatever goes through. It would need to be limited though to the area just next to the portal.

But what one created the portal and then covered it with a crate (Yes I am building on top of my last idea) then one would need another bit that would make the portals unusable if one was blocked. That might be tricky.

Another question appears when you put the portal in a corner, which is why i suspect is the reason for giving the portal pellet a large hit-box but with the other improvements I suggested it wouldn't be to bad just visually weird, but thats for another day.


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 04:02:30 PM

The portal pellet should behave more like a bullet and only react when it actually hits a wall not a little bit before. Sure, it would mean the portal sprite is half buried in the wall and you have get a little closer to go through the portal, but it would make it so the portal is more predictable when you fire it, and it wont stop early when it gets to close to the floor or ceiling accidentally.

It was like that, but EVERYTHING died inside of it. 100$ of the time. that was the only way I could fix it.


The only problem I for see with this is that: if enemies go through a portal set their likely to die inside of a wall. This could be fixed with the same type of code as the teleporter to find the nearest open spot for whatever goes through. It would need to be limited though to the area just next to the portal.
If you could tell me how to do that, please do.

But what one created the portal and then covered it with a crate (Yes I am building on top of my last idea) then one would need another bit that would make the portals unusable if one was blocked. That might be tricky.
Yeah... um... hmm... I am not sure. maybe it should telport blocks?

Another question appears when you put the portal in a corner, which is why i suspect is the reason for giving the portal pellet a large hit-box but with the other improvements I suggested it wouldn't be to bad just visually weird, but thats for another day.
I am not sure what you mean.


Title: Re: portal spelunky
Post by: gummybears123 on March 13, 2010, 04:06:59 PM
Anyway, btw, this is one of my fav mods


Title: Re: portal spelunky
Post by: Hayden on March 13, 2010, 06:11:08 PM
Maybe make the invisible box around the pellet a good size, but still a little bit smaller, and try that?

P.S - How small is the pellet in 1x size? 1 pixel? :D


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 06:44:22 PM
Maybe make the invisible box around the pellet a good size, but still a little bit smaller, and try that?

P.S - How small is the pellet in 1x size? 1 pixel? :D
The "bullet" is 8 by 8. the portal is 16*16


Title: Re: portal spelunky
Post by: Hayden on March 13, 2010, 08:59:24 PM
The bullet is half the size of the portal? :o
It doesn't seem like it is..

Anyway, I also wanted to say, you should make an update for it's level editor, and make some black squishy looking blocks (like in .. Portal. :D) that portals cant spawn on. :)

Y'know.. To make the portal editor contest more unique.


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 09:46:11 PM
The bullet is half the size of the portal? :o
It doesn't seem like it is..

Anyway, I also wanted to say, you should make an update for it's level editor, and make some black squishy looking blocks (like in .. Portal. :D) that portals cant spawn on. :)

Y'know.. To make the portal editor contest more unique.
Yeah thats a good idea.

Done.


Title: Re: portal spelunky
Post by: gummybears123 on March 13, 2010, 09:52:52 PM
DONE?!?! THAT'S GOTTA BE EPIC!!!!!!!!!!


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 09:55:40 PM
DONE?!?! THAT'S GOTTA BE EPIC!!!!!!!!!!
Well not done yet, but... soon.


Title: Re: portal spelunky
Post by: gummybears123 on March 13, 2010, 10:03:57 PM
Well, usually, when people say "DONE." they mean they are done ;D

Anyway, good luck!  And this is SO EPIC!!!!!!!!


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 10:06:43 PM
I am saying done like it well be done like I am doing it right now.


Title: Re: portal spelunky
Post by: Hayden on March 13, 2010, 10:41:05 PM
No offense, gummy, but, your caps lock hurts my ears. Maybe you should turn down the volume.

(Yes, I know what I typed. I don't mean that literally. I mean stop using caps lock. Or shift. Whichever you use.)

I know this post isn't on-topic, but, be prepared, as I'm about to get on-topic.

Yeah thats a good idea.

Done.

Woo! :)

--

On-topic enough? :D


Title: Re: portal spelunky
Post by: marsgreekgod on March 13, 2010, 10:44:01 PM
Bullets are a little glichy...


Title: Re: portal spelunky
Post by: gummybears123 on March 13, 2010, 10:56:20 PM
In what way ?  I wish to help