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Games => Bugs/Suggestions => Topic started by: Derek on September 11, 2009, 08:05:59 PM



Title: To Do List (Spoilers)
Post by: Derek on September 11, 2009, 08:05:59 PM
Here's a list of stuff that I'd like to take care of for a future version.  This is mostly for me, so I don't forget something important, but you guys can keep up with what I'm working on (or aware of) here, too. ;D

High Priority (Crash/Freeze):

None that I know of.

Medium Priority (Effed Up):

[ ] Water draining has always been problematic.  I'm still looking for a solution that isn't too costly on the CPU.

Low Priority (Weird):

[ ] Thrown ropes can snag undesirably in certain situations.
[ ] "Impossible" paths are generated that require bombs/rope to get through.

Add:



Title: Re: To Do List (Spoilers)
Post by: Anifanatic on September 12, 2009, 12:36:35 AM
I can't think of anything that should be on these lists right now, but I have noticed falling on spikes from a height of 2 hasn't killed me before and the items in the unbreakable walls. Nice list, glad to see stuff that's been affecting me be addressed, keep up the good work!


Title: Re: To Do List (Spoilers)
Post by: eguee on September 12, 2009, 07:33:55 AM
Erm, a bit hard to explain this but:
With the spectacles/Eye, if there is a diamond embedded in the wall like this:
B__|
|X_
A    |

And you approach from A or B, you get the diamond. I assume this works with other gems, but so far I only had it work with diamonds.


Title: Re: To Do List (Spoilers)
Post by: Anifanatic on September 12, 2009, 10:58:21 AM
Erm, a bit hard to explain this but:
With the spectacles/Eye, if there is a diamond embedded in the wall like this:
B__|
|X_
A    |

And you approach from A or B, you get the diamond. I assume this works with other gems, but so far I only had it work with diamonds.

OXXX
XXXX
OXXX


Like this? The diamond is in the wall (in the blue X) and you are at a Red O, and you can pull it out of the wall (Brown X, empty spaces are black)? I think I've encountered this before too.


Title: Re: To Do List (Spoilers)
Post by: Kegluneq on September 12, 2009, 08:08:51 PM
From two other threads I've made:

If you are playing as the Tunnel Man or the Damsel:
When running right with the down key, your character crawls at the speed of a run instead of running normally. Running left is still normal though.

Solarblade:
While playing as a damsel, a man-eating plant had apparently spawned next to a spelunker-in-distress and ate him. When said plant ate said spelunker, the spelunker turned into a damsel while being eaten. There was no way I could've gotten to him in time to save him.

Karmagasm:
Reverse stereo damsel distress sound bug is still around I see.


Title: Re: To Do List (Spoilers)
Post by: Arucard on September 13, 2009, 06:30:03 AM
No! Don't fix the two square spike safety! I'll never make it! Oh, *ahem*, the only other thing I've noticed I have already reported. Bouncing damsels (and apparently anything that stuns) into spiderwebs, keeps them stunned if not touching ground. There's also that speed bug from jumping from a hanging object, or water. And the right tile for the trees, but maybe I'm the only one missing that?


Title: Re: To Do List (Spoilers)
Post by: Credendo on September 14, 2009, 09:49:25 PM
Yeah I can confirm that at sufficient speed (I think full speed running) hitting the corner of a block with an embedded gem or even gold will pick up the item.


Title: Re: To Do List (Spoilers)
Post by: GreyMario on September 14, 2009, 10:11:28 PM
Blocks can never have embedded gold in them. The gold is created when the gold block is destroyed. <_<


Title: Re: To Do List (Spoilers)
Post by: AceOfScarabs on September 14, 2009, 11:46:56 PM
When a monkey in Area 2 stuns you while you are on the way through a door, you get stunned and cannot recover.  The only recourse is to suicide or wait for the ghost.


Title: Re: To Do List (Spoilers)
Post by: Credendo on September 15, 2009, 09:59:18 AM
Odd, because I've twice now hit a gold laden brick and gotten money from it. Course it's possible I'm picking up a gem above it, but it is playing the gold collect sound not the gem collect sound. I will try to replicate.


Title: Re: To Do List (Spoilers)
Post by: beatthelastboss on September 16, 2009, 01:12:23 PM
Alien boss?  :o


Title: Re: To Do List (Spoilers)
Post by: Arucard on September 16, 2009, 09:36:05 PM
Alien boss?  :o

Well, mini boss. Haven't seen him yet?


Title: Re: To Do List (Spoilers)
Post by: Kegluneq on September 16, 2009, 10:37:51 PM
[ ] Water draining has always been problematic.  I'm still looking for a solution that isn't too costly on the CPU.
I have a suggestion.
The boulder has some special code to have its own little active region even if its outside the normal active region (your view) right?
Well, couldn't you do something similar to that in the part of the code where the water drains? Something like:
if (water is draining) activate_region(variables for the area around the draining water); instance_destroy();

Or something like that, assuming my understanding of GM and your code is correct.
But yea, you get the idea right?

EDIT: Something else that you might want to consider adding to the list: Disable saving of scores of any kind, main game or minigame, when using the Tunnel Man.


Title: Re: To Do List (Spoilers)
Post by: Derek on September 21, 2009, 02:54:55 PM
Erm, a bit hard to explain this but:
With the spectacles/Eye, if there is a diamond embedded in the wall like this:
B__|
|X_
A    |

And you approach from A or B, you get the diamond. I assume this works with other gems, but so far I only had it work with diamonds.

OXXX
XXXX
OXXX


Like this? The diamond is in the wall (in the blue X) and you are at a Red O, and you can pull it out of the wall (Brown X, empty spaces are black)? I think I've encountered this before too.

:spl-dude::000-spce::000-spce::spl-bl01:
:spl-blmk::spl-bl01::spl-bl01::spl-bl01:
:spl-dude::000-spce::000-spce::spl-bl01:

I just added some extra smileys that you can use to diagram these situations better (or just have fun).  Just click on "[more]" next to the regular smileys to use them!

I'll add a few more later.


Title: Re: To Do List (Spoilers)
Post by: eguee on September 21, 2009, 04:10:37 PM
When you try to cash in a damsel into a floating exit,(custom level) she falls and runs around screaming but you can't pick her up.


Title: Re: To Do List (Spoilers)
Post by: Arucard on September 22, 2009, 09:04:59 AM
When you try to cash in a damsel into a floating exit,(custom level) she falls and runs around screaming but you can't pick her up.
Probably the exit tile should be altered to be a two-high tile where an invincible block is always under it. Maybe one for each area, with the different looks you know?


Title: Re: To Do List (Spoilers)
Post by: johnnoz on September 23, 2009, 01:32:02 AM
the issue with that is that you wouldn't be able to place an exit directly on the bottom border of the map...


Title: Re: To Do List (Spoilers)
Post by: GreyMario on September 23, 2009, 12:18:05 PM
Why would you want to, though? There's nothing below the bottom border.


Title: Re: To Do List (Spoilers)
Post by: Delmion on September 23, 2009, 10:38:42 PM
No, no.  Johnnoz is talking about placing the exit directly above the bottom border.  Johnnoz's point was that, if the exit tile were turned into a two-tile-high thing, then it would have to stick up from the bottom border an extra square.

With this idea, one would have to somehow code the two-tile-high exit so that the bottom indestructible tile could overlap the bottom border.  What would be a heck of a lot easier to program would simply be a separate indestructible tile for editing use.

--Delmion


Title: Re: To Do List (Spoilers)
Post by: CaKsTeR on September 24, 2009, 10:21:36 PM
I would like the ability to

A) add ice-cave like bottomless pits into the editor

and

B) add CoG-related items into the editor.

Seems useful imo


Title: Re: To Do List (Spoilers)
Post by: Eternal Toaster on September 26, 2009, 01:19:35 AM
[ ] The title music stops when you switch between the Spelunker and the Tunnel Man.


I actually thought that had a pretty cool dramatic effect when you just unlocked it and switched to him for the first time. :P


Title: Re: To Do List (Spoilers)
Post by: eguee on September 26, 2009, 09:06:59 PM
It should play some sound effect for the first time you change into the Damsel or the Tunnel Man. Like SMB64DS.


Title: Re: To Do List (Spoilers)
Post by: FredMSloniker on September 28, 2009, 06:39:16 AM
Would it be possible to get some new music for levels 5-8?  The current 5-10 second loop gets annoying after a while.


Title: Re: To Do List (Spoilers)
Post by: Arucard on October 03, 2009, 01:18:23 AM
Not sure if this has been said before, but  :spl-batf: apparently does not die from spikes. I hide in the spikes and duck to let frogs, monkeys, etc. impale themselves coming after me just happened to try with a bat and he just flew in on top of Spelunky.


Title: Re: To Do List (Spoilers)
Post by: johnnoz on October 03, 2009, 09:51:23 PM
personally i think that makes sense, you can drop into spikes safely if you're moving slow enough. They'd have enough control to avoid them the same way you do.


Title: Re: To Do List (Spoilers)
Post by: Arucard on October 04, 2009, 06:05:27 AM
personally i think that makes sense, you can drop into spikes safely if you're moving slow enough. They'd have enough control to avoid them the same way you do.

I see, quite logical good sir! Here you are ->  :spl-gold:


Title: Re: To Do List (Spoilers)
Post by: JLrep on October 08, 2009, 04:07:18 PM
At the end of the Black Market massacre, I approached the exit door, which was right next to a spike pillar. I hit the exit holding up, so I had already started to go through it when the spikes went off, but they hit me—sort of. I heard the sound you get when you take mortal damage while holding the Ankh, but I saw the end-of-level screen like normal. On the next level, however, my Ankh was gone.

(I was the Tunnel Man at the time)


Title: Re: To Do List (Spoilers)
Post by: AresRomanGod on October 08, 2009, 04:33:41 PM
Yeah, the Tunnel man is vulnerable no matter whilst exiting a level. It's yet to be fixed.


Title: Re: To Do List (Spoilers)
Post by: JLrep on October 08, 2009, 04:55:21 PM
Oh, ah, also, don't know if you'd call it a mistake, but I once got an intro message along the lines of:

AS I RECALLED MY FATHER'S LAST WORDS
I SPOTTED THE CAVE'S ENTRANCE
AND THOUGHT OF HER.

I thought it sounded a bit odd. :P


Title: Re: To Do List (Spoilers)
Post by: AresRomanGod on October 08, 2009, 05:01:42 PM
The way I see it, the father is actually a mother.  :-X


Title: Re: To Do List (Spoilers)
Post by: eguee on October 08, 2009, 11:14:12 PM
The father is a trans?


Title: Re: To Do List (Spoilers)
Post by: Arucard on October 09, 2009, 06:09:23 AM
His fathers last words were about his wife, Spelunky... (uh I mean Dave's) mom. Hence he thought about her when remembering his father's last words.  ;D


Title: Re: To Do List (Spoilers)
Post by: Kegluneq on October 09, 2009, 05:09:53 PM
Maybe his father's last words were something along the lines of "Treat your wife well..." or "Women aren't worth it. Go do some treasure hunting!"


P.S. I in no way whatsoever believe in that last quote, and I'm sorry if I offend anyone, just givin' another example.


Title: Re: To Do List (Spoilers)
Post by: eguee on October 09, 2009, 05:14:28 PM
Or "Ask your wife to stop getting stuck in walls"


Title: Re: To Do List (Spoilers)
Post by: AresRomanGod on October 09, 2009, 05:50:22 PM
Or, "God damnit stop falling in spikes."

Something along those lines.


Title: Re: To Do List (Spoilers)
Post by: eguee on October 09, 2009, 05:51:09 PM
Derek should up the Damsel's intelligence so that she doesn't fall on spikes willingly.


Title: Re: To Do List (Spoilers)
Post by: AresRomanGod on October 09, 2009, 05:52:14 PM
Or, y'know, he could make it so that she jumps right in when she sees spikes.  :P


Title: Re: To Do List (Spoilers)
Post by: eguee on October 09, 2009, 05:53:29 PM
Oh, and he should fix that sticky bomb thing. I've been blown up quite a few times. Although, with tunnel man I have no use for bombs.


Title: Re: To Do List (Spoilers)
Post by: JLrep on October 09, 2009, 09:14:44 PM
Haha, yes. I recall the first time I was trying to bomb-snipe an angry shopkeeper, while holding a damsel.

I did manage to chuck her away, but at that point in my Spelunky career I was relying on Damsels for health so I felt sorry for the both of us.  :P


Title: Re: To Do List (Spoilers)
Post by: Arucard on October 10, 2009, 05:09:12 AM
"Women aren't worth it. Go do some treasure hunting!"

Nail on the head, that was definitely what he said!   :D


Title: Re: To Do List (Spoilers)
Post by: DirkRhyolite on October 12, 2009, 10:14:22 PM
The father is a trans?

I just had a thought.

It's called "the changing room," right? As in, a place where people change their clothes?

That isn't the damsel we're playing as. It's the Spelunker in drag.


Title: Re: To Do List (Spoilers)
Post by: Arucard on October 13, 2009, 12:29:52 AM
I just had a thought.

It's called "the changing room," right? As in, a place where people change their clothes?

That isn't the damsel we're playing as. It's the Spelunker in drag.
Wow, that's quite a catch. Makes it sound as if that was the intention too.


Title: Re: To Do List (Spoilers)
Post by: eguee on October 13, 2009, 01:52:12 AM
Then who's all the spelunkers calling for help?


Title: Re: To Do List (Spoilers)
Post by: DirkRhyolite on October 13, 2009, 09:25:35 AM
Figments of his booze-addled imagination.


Title: Re: To Do List (Spoilers)
Post by: AresRomanGod on October 15, 2009, 12:38:30 PM
Figments of his booze-addled imagination.

I like to think of them as damsels dressed as our Spelunker.


Title: Re: To Do List (Spoilers)
Post by: Derek on November 24, 2009, 07:06:38 AM
I've been spending most of my time on Spelunky XBLA lately, but this week I'm going to put some hours into the next PC version.  FYI!


Title: Re: To Do List (Spoilers)
Post by: Ninja_Zane on November 24, 2009, 07:08:41 AM
I hope you can upgrade the map editor for it! ;D


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on November 24, 2009, 10:57:21 AM
sweet!


Title: Re: To Do List (Spoilers)
Post by: Kegluneq on November 24, 2009, 11:24:06 AM
Awesome.


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on November 24, 2009, 12:00:32 PM
How about some blocks that don't blow up when bombed in the level editor? please?


Title: Re: To Do List (Spoilers)
Post by: eguee on November 24, 2009, 07:51:36 PM
Awesomesauce!

What about the ice bridges?


Title: Re: To Do List (Spoilers)
Post by: beatthelastboss on November 24, 2009, 09:14:00 PM
Happiness! Hows about making an "Easy" mode, eh?  ;)


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on November 24, 2009, 11:49:54 PM
easy mode would be lame and more then a few hours. At least I think it would? But he is a really good programmer.


Title: Re: To Do List (Spoilers)
Post by: eguee on November 25, 2009, 01:14:03 AM
Eguee mode?


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on November 25, 2009, 11:35:31 AM
But I want to do that for him when he gets the code out.


Title: Re: To Do List (Spoilers)
Post by: Kikuichimonji on December 06, 2009, 02:38:20 PM
The mattock will randomly mine the tile underneath you instead of the one in front of you and down. This is incredibly irritating especially because you can't really use it to your advantage because it's very finnicky.

If you run full speed at an arrow trap on the ground level sometimes the arrow will pass right through you.

If you hold over and jump sometimes you will land on those ledges that are covered by a moveable block by pushing the block out of the way and sometimes you will just fall. I think either you should be able to push the block out of the way or you shouldn't be able to do it. It's not that the block is unmoveable either because I have fallen down and tried it again and succeeded the second time.

I don't know if this is a glitch, but I have thrown an arrow at top speed at a shopkeeper and had it stick in the wall behind him. Are they immune to arrows? If so, that's kinda janky.

Ropes and ladders are a pain to grab onto sometimes. You have to be at a very specific horizontal position to grab on. This is moreso a suggestion, but I would really like if the game let you grab on to ropes and ladders more easily. Especially if you're going down a ladder and you hit down but instead you fall downwards because you're not pixel-perfect underneath the ladder.

I don't know if it's just me, but the newest update seems to have a lot of stability problems for me. The game will stutter and run at a lower framerate. I never had this problem with previous versions of the game. It's definitely not a RAM problem because I have 2 gigabytes of RAM and I'm not running much else. I'm running Vista Basic.

Thanks for listening. Love the game.


Title: Re: To Do List (Spoilers)
Post by: cerealkiller54 on December 07, 2009, 07:32:41 PM
I'm personally a little fed up with the walrus lady every time I press x after failing a custom level.  I'd like to have a different key end the custom level option because I'm so used to pressing x to skip something (ie cave completion and in the level editor).  Also, possibly making the walrus lady scene skippable as well?

Just my thoughts  :P

Edit: The walrus damsel seems pointless without the completion of a level.  How about removing the problem altogether by making her unaccessible before you beat a level?  Also, what if a level has an x in the title and you want to type it ie !levelx?  Maybe a button to press to start typing level names rather than just being able to type all the time?
Idk.  Just throwin' stuff out there.


Title: Re: To Do List (Spoilers)
Post by: Arucard on December 08, 2009, 08:44:58 AM
I agree with skipping it, if you can skip the intro and title screen, then you should be able to skip this. It's been a while since the 1.0B, so I believe this and the "x" bug should be resolved in the next update.


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on December 08, 2009, 12:21:13 PM
Mabey thats what he worked on on his non-360 day?
that an unbombable blocks


Title: Re: To Do List (Spoilers)
Post by: Arucard on December 22, 2009, 07:41:00 AM
I'm pretty sure this was mentioned in a previous version, but I believe it was stated as fixed:
You can still pick up damsels through a diagonal opening
Like this...
         :spl-bl01:
 :spl-dude: :spl-bl01:
 :spl-bl01: :spl-dams:

I'm also interested in the "more detailed statistics" change. Is that the ways of death, monsters killed idea?


Title: Re: To Do List (Spoilers)
Post by: gummybears123 on December 22, 2009, 10:06:52 PM
Wow... really?  I'm gonna try that...


Title: Re: To Do List (Spoilers)
Post by: God of Rock2 on February 15, 2010, 09:05:20 PM
Fix, you can walk in front of spikes but can't jump on them


Title: Re: To Do List (Spoilers)
Post by: banna8 on February 15, 2010, 09:07:26 PM
thats supposed to happen


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on February 15, 2010, 09:20:43 PM
Fix, you can walk in front of spikes but can't jump on them
Thats kinda the point.


Title: Re: To Do List (Spoilers)
Post by: Kegluneq on February 15, 2010, 09:52:29 PM
Just repeating something I said a while ago:
[ ] Water draining has always been problematic.  I'm still looking for a solution that isn't too costly on the CPU.
I have a suggestion.
The boulder has some special code to have its own little active region even if its outside the normal active region (your view) right?
Well, couldn't you do something similar to that in the part of the code where the water drains? Something like:
if (water is draining) activate_region(variables for the area around the draining water); instance_destroy();

Or something like that, assuming my understanding of GM and your code is correct.
But yea, you get the idea right?

And damsel scream panning still needs to be fixed.


Title: Re: To Do List (Spoilers)
Post by: chanx on June 12, 2010, 08:39:00 PM
Here's a list of stuff that I'd like to take care of for a future version.  This is mostly for me, so I don't forget something important, but you guys can keep up with what I'm working on (or aware of) here, too. ;D

High Priority (Crash/Freeze):

None that I know of.

Medium Priority (Effed Up):

[ ] Water draining has always been problematic.  I'm still looking for a solution that isn't too costly on the CPU.

Low Priority (Weird):

[ ] Thrown ropes can snag undesirably in certain situations.
[ ] "Impossible" paths are generated that require bombs/rope to get through.

Add:


First off i'd like to say that I love spelunky and second off I hate it, jk. Well, sometimes. Anyways look here are a few uncomplacatied ideas that would make it even a greater masterpiece.

1. Being able to upgrade your whip, to a chain witch, inturn adds one extra tile lengh and 1+ damage!
2. Moving slower while holding something, move the slowest while holding and idol or body.
3.Give guns ammo, I mean no offense but if I get a shotgun, the game is like 20 times easier, and besides every one likes a little challenge in there life!!!
4. Same with the jetpack, Fuel.
5.Binoculars so you can see farther.
6.Give breathing time underwater, so it makes it more fun?
7.Snorkel for infinate breathing time under water!
Trap:
1. Pad traps that you can vaguely see which makes (when stepped on) makes a block fall eaither in front of you or behind, try and crush you witch kills you!
2.Flash light for the darkness a full beam which ever way your facing! And have batteries that die!
3.Dark over hangs in random parts of a level. semi rarley.
4. Bandages that you find and use by hitting X like a item.
5. Make shop keepers harder to kill and even the consequence!!
6. Slingshot shots rocks for 3x the damage! and much farther!
This sounds like I'm asking alot but it will inprove the game drastically!
Make a whole NEW area!!! I have and idea, For the item to get into the city of gold make it a diamond encrusted Key, and the area, a dungeon with dragons 1x1 tile Ax guard miniboss drops chain 1x2 tiles
Speacial part, golem 3x3 "I Feel the ground shake" drops slingshot or shotgun?
shackeled caveman like people 1x1 frame. They can hit you with rocks they pick up and hold one rock on them!
8. Being able to sell items.
9.Shopkeeper that sell guns give bullet proof vest/ whatever

              I really hope you liked these ideas Please message me back on what you think, don't worry you won't hurt my feelings lol.


Title: Re: To Do List (Spoilers)
Post by: orange08 on August 09, 2010, 08:56:16 AM
You're trying to make spelunky harder than it already is   D=


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on August 09, 2010, 11:40:58 AM
1) seems to make it really easy
2) changes to much. Ice traps wouldn't work anymore, and logicly it would slow jumping to, which would suck, mabey a rare item that is heavyer (some kind of powerfull weapon)
3)No thanks!
4) Why do you hate me?
5) ??? You only can't see futher in darkness... and binoculars wouldn't help. and in normal levels? it would be far to much work.
6)no point
7) which means this also has no point
um.. 1) interesting.
2) You really like items going out don't you? Other wise good idea.
3) ???
4) ???
5) I think they already got that covered dude
6) If you could hold rocks in a bag. and 3 times damage is a lot dude.
6.5) there are like 12 ideas with no number...
8) And how would that work?
9) Bullet proof vest? when the only bad guys that use guns are them? sounds like a good reason not to sell it if you ask me.
 


Title: Re: To Do List (Spoilers)
Post by: Arucard on August 12, 2010, 03:40:42 AM
Yeah, these are ideas for a mod, most of them would break vanilla Spelunky too much. But drowning might be interesting, sans snorkel of course.


Title: Re: To Do List (Spoilers)
Post by: Anonymous52555 on October 06, 2010, 07:02:00 PM
1. I found a couple bugs that i think need to be noted. First off I found a serious glitch, I don't know how it happend but there was a bat flying around in its landed postition because it spawned badly and when I killed it the game froze.
2. Another Glitch is I ran out of ropes in the tutorial the first time I played so I pressed escape then F1 to die then in my stats room all my stats were in the billions, (I had 100,000,000 saves lol).
3. And last if the damsel runs off the edge in the ice levels into the pit the is an annoying high pitched sound that nearly killed my ears.
4.  Im not sure if this is a glitch but I got both the restless dead and the rushing water level feeling at the same time and there was a pit of water at the bottom with skeleton fish but no giant fish.


Title: Re: To Do List (Spoilers)
Post by: marsgreekgod on October 07, 2010, 07:55:52 AM
1) the whole flying in landed sprite happens as a glich interactson with water, if you froze, the code would of really helped.
2) I... what?
3) can't figure out that one
4) the giant fish some times get stuck in dirt and dies before you find him,


Title: Re: To Do List (Spoilers)
Post by: Anonymous52555 on October 07, 2010, 06:11:29 PM
1) Um it was in the first area so how could water have anything to do with it, I did it again but this time I know how it worked I got the bat to land on a platform that didn't exist by getting it to the very corner of the block then it landed and its smaller when landed so it just floated around, it was pretty funny. There is no error code it just froze and had a high pitched noise when I killed it..
4) I know the giant fish sometimes dies but is it normal to get the restless dead and rushing water levels at the same time.


Title: Re: To Do List (Spoilers)
Post by: halibabica on October 07, 2010, 08:10:33 PM
1. Weird!

2. Yes.  It's very unlikely, but it is possible for the two to coincide.  Just adds to the magic of the jungle~


Title: Re: To Do List (Spoilers)
Post by: leafbarrett on November 04, 2010, 08:44:19 AM
For some reason, I've seen fish skeletons drop to the ground upon coming into the unfrozen zone. The water is still there, so the piranha should still be alive, but for some reason, it spontaneously died. Maybe it has something to do with draining water from a different spot?


Title: Re: To Do List (Spoilers)
Post by: Bae on November 04, 2010, 12:38:36 PM
Im going to blame it on the same reason as to why you find dead fish on the beach, minus the part where it was air drowned

so basically the fish died of natural causes ok


Title: Re: To Do List (Spoilers)
Post by: halibabica on November 04, 2010, 07:53:05 PM
It's a frozen zone issue.  I'm not sure exactly what circumstances cause it, but basically the fish registers that it's out of water (and dies) because the water it's supposedly in is inactive (in the frozen zone).

I have no clue how this might be fixed.  At least not without removing the frozen zone entirely, which would have its own entourage of ridiculous problems.


Title: Re: To Do List (Spoilers)
Post by: Bae on November 05, 2010, 08:19:33 PM
are you sure about that? i have a mod of i think v0.9.5 where it displays the whole level at once and i didnt see any obvious bugs (then again i havent played it much - cough-)