The Mossmouth Forums

Games => Source => Topic started by: Personman on January 15, 2010, 07:19:37 AM



Title: More Spelunky! (mod)
Post by: Personman on January 15, 2010, 07:19:37 AM
I got kind of bored of the first four levels, so I completely remade them (http://www.box.net/shared/5yf3dmqhc3).

The overarching goal here was to make them more interactive, to make more nifty interactions possible and likely. I went about it in a number of ways:

* There's a significant pushblock theme. There are more of them, and more places where they are useful, and more places where they are dangerous.

* The levels are less linear. There are often ways to go down that aren't the one chosen by the path planner. There are also a lot more ways to move upwards.

* There is no longer a strict you-don't-need-ropes-or-bombs rule. You have these cool items, use them! While bomb-use is required somewhat frequently, there are also more alcoves, so more crates spawn in them, so you get more bombs. Having tested it a lot, it doesn't feel like I come out of level 4 with significantly more or fewer bombs on average than I did in the original game.

* All of the rooms and obstacles are completely redesigned, and there are many more of both. In general there is higher variance within rooms, with the exception of a few new novelty rooms that are less random but have a sort of clever 'point' to them.

* Crate drop rates and a few other numbers here and there have been tweaked to work better with the new rooms. Most notably, Mattocks are more common and cheaper, but break much more quickly; and chests can spawn bombs on the first level, and do so a little bit more frequently.

Working on this gave me an enormous amount of respect for the thought Derek put into making the rooms work together as well as they do. Many of my initial attempts felt absolutely awful by comparison. After studying how the pieces of the original fit together, and extensively testing and refining of my new rooms and obstacles, I think I have been able to capture a decent amount of the essential flow of the game while giving it a refreshingly new flavor.

That said, this is a first release, and hasn't been tested by anyone but me. Feedback is very much appreciated. I've done my very best to eliminate all possibilities of floating spikes and arrow traps in the edge walls, but some little anomalies are bound to crop up. Post bug reports, and I will fix them!

Lastly, there are some silly little game modifiers available - pressing any of QWERTYU from the title screen makes the game a little sillier (press any given key 6-10 times to maximize its brand of silliness). The I key resets everything to normal.

Enjoy!


Title: Re: More Spelunky! (mod)
Post by: Hayden on January 15, 2010, 07:44:31 AM
Haha! This is very clever. This mod is great! Nice work. The QWERTYU thing is also really awesome. Nice going with that! :D

10/10. Very fun. Only just started playing and bam. [Possible spoiler for those eager to see what this silliness is] Idol trap, giant spider and about 50 arrow traps.. Veeeerrry nicely done.

----------------------------Edits----------------------------

Just died and restarted - Started in a place where you have to use bombs to escape.. That meant to happen?
---
I'm not one to use internet laugh things, but LOL @ snake pits in this mod with silly set full. ;D


Title: Re: More Spelunky! (mod)
Post by: DariusK on January 15, 2010, 09:02:49 AM
Beautiful!


Title: Re: More Spelunky! (mod)
Post by: Delver on January 15, 2010, 10:09:58 AM
Nice, really shows how familiar the old/classic layout becomes over a few thousand play thought (In my case anyway). This left me baffled and confused in a good sense, it feels like a solid mod.

ps. what's the version nr? ;D 


Title: Re: More Spelunky! (mod)
Post by: marsgreekgod on January 15, 2010, 11:45:34 AM
this is quite ... epic.


Title: Re: More Spelunky! (mod)
Post by: gummybears123 on January 15, 2010, 03:11:13 PM
Very nice Personman! I like it!


Title: Re: More Spelunky! (mod)
Post by: marsgreekgod on January 15, 2010, 04:37:00 PM
Can I ask you help with something?


Title: Re: More Spelunky! (mod)
Post by: Sudonimus on January 15, 2010, 08:07:20 PM
This is... quite amazing...


Title: Re: More Spelunky! (mod)
Post by: eguee on January 15, 2010, 08:19:11 PM
 :)
Great mod.

Edit: Ooer. I just found a floating lantern.


Title: Re: More Spelunky! (mod)
Post by: Sudonimus on January 15, 2010, 08:20:43 PM
eguee...
I don't remember whether you were gone a while
or not 'cause I never remember seeing you.


Title: Re: More Spelunky! (mod)
Post by: eguee on January 15, 2010, 08:22:40 PM
Lurking around, I'm busy with work and KoL. So I don't have as much time for Spelunky.


Title: Re: More Spelunky! (mod)
Post by: Personman on January 15, 2010, 08:28:01 PM
Glad you guys like it!

Hayden: Yes, it is intentional that sometimes you have to use bombs/ropes to get to the exit. Using bombs and ropes is fun! And you get enough more of them in this mod that it tends to balance out. I've never gotten stuck for lack of bombs, nor do I regularly leave level four with more than 10. It may be the case that if you really dedicate a run to collecting bombs you can get too many regularly. If you find this to be the case, let me know.

Delver: Uh, I guess this is 1.0. I guess I could call it .1 instead, but it's not such a large set of changes that it really needs heavy beta testing. There may be bugs, but I'm confident that it's playable as is.

marsgreekgod: You can certainly ask. Shoot me a PM. No promises though, I'm pretty busy.

eguee: A lantern, huh? Interesting. Was it a dark level? Are you sure you didn't press U on the title screen?


Title: Re: More Spelunky! (mod)
Post by: Sudonimus on January 15, 2010, 08:39:52 PM
About the v1.0,
This is what I've figured.

1 = The first.
1.
  • = Debugged/Changed.
2 = Just the one after 1.9 or 1.99 (if you happen to get that far.)

Edit: Correct me if I'm wrong, I want to know how this works.


Title: Re: More Spelunky! (mod)
Post by: marsgreekgod on January 15, 2010, 09:17:26 PM
I would say this is verson 0.25. 1 area is changed (very well, I might add) there are 4 areas.

But I was looking for some tips to change the map around... I keep seeming to... mess up badly.


Title: Re: More Spelunky! (mod)
Post by: Kegluneq on January 15, 2010, 09:30:30 PM
http://en.wikipedia.org/wiki/Software_versioning

Basically, where you put the number in relation to the . signifies how much of a change there was.

1.0 counts as a release, so unless Personman plans on changing the other areas as well. I guess this could be called 1.0. Otherwise it'd be .1 or something.


Title: Re: More Spelunky! (mod)
Post by: gummybears123 on January 15, 2010, 10:42:18 PM
Or just pick a random number that looks right


Title: Re: More Spelunky! (mod)
Post by: Hayden on January 16, 2010, 12:02:52 AM
I can't stop playing this. It's too fun(ny). :D

If I find any bugs, I'll let you know.. :P


Title: Re: More Spelunky! (mod)
Post by: marsgreekgod on January 16, 2010, 12:07:05 AM
I love no land mode, but to bad you can't have arrow mode at the same time!

(NOTHING BUT ARROWS)


Title: Re: More Spelunky! (mod)
Post by: gummybears123 on January 16, 2010, 10:09:38 AM
What's soo funny?


Title: Re: More Spelunky! (mod)
Post by: Personman on February 16, 2010, 02:50:09 PM
More Spelunky has been downloaded nearly 100 times, at a fairly steady trickle since I uploaded it. This is wonderful! I am very happy.

I would be even happier if some of you let me know how you like it, and what you're doing with it. Do you just use it for the crazy game-changing mods every once in a while? Do you like my world 1 better than the original and you've switched to More Spelunky permanently? Did you download it, think it was stupid, and forget about it completely?

100 people must have some opinions!


Title: Re: More Spelunky! (mod)
Post by: halibabica on February 16, 2010, 03:07:13 PM
Welcome to the world of internet file sharing, Personman.  If there's anything my time here has taught me, it's that for every 100 downloads you will get roughly one response from a person you've never heard of.  If you're lucky.

Good feedback is very hard to get.  :(


Title: Re: More Spelunky! (mod)
Post by: Kegluneq on February 16, 2010, 05:04:34 PM
I really like it, although I never made the switch since I play more mods than anything else these days.

The alternate rooms were definitely a very nice change of pace.

Have you considered changing the other 3 areas too yet?


Title: Re: More Spelunky! (mod)
Post by: mcfrei on March 03, 2010, 01:13:26 PM
I died i think about 10-15 times and passed 2 times.
here are my thoughts:

1) the layouts are very nice. Especially i like the spider cave.
2) short ladders are good.
3) sometimes there are still not enough bombs to pass :(
maybe a digging ability for spelunker will help?


Title: Re: More Spelunky! (mod)
Post by: Personman on March 13, 2010, 12:23:39 PM
1&2: Thanks!

3: I think there usually are enough, if you are careful with them, but yes, it is definitely possible to get screwed. As for a digging ability, one of the more subtle changes this mod does make is to increase the drop chance of a Mattock significantly, but also reduce how long they last. So open lots of crates!

If I ever get back into working on this, perhaps I will add an 'Easy Mode' in which you start with 1 extra bomb. That seems like it would almost always guarantee that you can get through.


Title: Re: More Spelunky! (mod)
Post by: klowntuna on May 08, 2010, 07:39:48 PM
I love this mod. The random levels were getting very stale, this added a different feel to the game. Please consider adding new levels for the other areas as well.