The Mossmouth Forums

Games => Source => Topic started by: eguee on January 04, 2010, 02:37:45 AM



Title: Fix the Teleporter [Request]
Post by: eguee on January 04, 2010, 02:37:45 AM
Since I don't have pro, I can't edit it myself. I was just thinking that the teleporter would teleport you based on how long you hold the attack button, so the distance it teleports you is much more controllable.

Edit: Also, I'd like a roll attack if you attack while running.


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 04, 2010, 10:57:30 AM
I don't think I could help much, but you could edit it, and send it to someone that has pro (like myself) to make an exe (which would work)

but I wouldn't know how to do both of them, I could try and mess with the teleporter...


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 04, 2010, 03:20:03 PM
I can't help but I like both ideas


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 05, 2010, 10:54:20 PM
On it!
No guarantees though.I HAVE FIXED THE TELEPORTER! Muahahaha!!!

Real quick before I put it up, a few questions:

Would you like there to be an indicator of how far your going to travel, or do you think you should just learn to get used to it?

Should the charging be fast (just do it!) or slow? Slower may make more sense as you now have MUCH more control over the damn thing.

Should there be a minimum teleportation distance? A maximum?


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 05, 2010, 11:10:44 PM
Indicator: yes
charging: starts off slow gets faster
minimum: 4, maximum 9


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 05, 2010, 11:14:51 PM
If there's a maximum, then I may make it so that it overloads if you overcharge it.

Upon play testing, I've decided that, if there is going to be an indicator, then I'm taking out the minimum distance.


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 05, 2010, 11:40:12 PM
and it sends you 1 space down. think about it.


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 05, 2010, 11:51:01 PM
overcharge and send a space down? instakill?!
Maybe.

EDIT:
Nah that's too harsh, but I'll make it knock you out.


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 05, 2010, 11:57:31 PM
no your right (and you could avoid it by jumping)


Title: Re: Fix the Teleporter [Request]
Post by: Enrymion on January 06, 2010, 12:03:34 AM
Indicator would take all the fun out of using it!  :'(


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 06, 2010, 12:13:42 AM
Yea it would. I'm actually in the process of making a new indicator that's not as obvious.

EDIT:
Alrighty! Finished!
v 0.9
http://www.mediafire.com/?mmjnny2tnnj
It's not perfect yet, it doesn't disable itself in front of crates and chests like it should. I'm still trying to find a way around that.


Title: Re: Fix the Teleporter [Request]
Post by: Enrymion on January 06, 2010, 04:19:37 AM
It's kind of slow. 3 seconds or so to max distance might be better and being able to go through the options several times with accelerating speed until overcharge could be cool too.

Some kind of charging sound (http://"http://www.freesound.org/samplesViewSingle.php?id=39043") maybe?


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 02:58:31 PM
It's a  good start


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 06, 2010, 03:01:47 PM
small bug, press the charge key, for a realy short time in the edge wall, and you can stand inside of it. I got it to work a few times...


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 03:03:20 PM
Oh... really cool bug


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 06, 2010, 03:03:57 PM
Did you test it yourself?


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 03:04:27 PM
I'm trying right now


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 06, 2010, 03:07:41 PM
let me know if it works.


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 03:13:08 PM
Not working as of now... didn't it work for you?


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 06, 2010, 03:14:46 PM
It did. odd. I check it out when I get out of class. no more need to spam this topic, you shouldn't reply to this post gummy unless you have something to say.


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 03:18:34 PM
It's not working for me at least... I might be doing it wrong


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 06, 2010, 05:53:29 PM
Good feedback ya'll!

I too have thought of a charging sound, how does the bow's pull back sfx sound to you?

I could change it so that you teleport in 16 pixel blocks like the original teleporter.
While this would fix the "in wall" bug, it would also remove any chance of precision jumps.

How does everyone else feel about
It's kind of slow. 3 seconds or so to max distance might be better and being able to go through the options several times with accelerating speed until overcharge could be cool too.


Title: Re: Fix the Teleporter [Request]
Post by: marsgreekgod on January 06, 2010, 07:31:47 PM
I like it start slow and get faster (but I don't see any kind of thin showing me where i telport right now, is there run in the build you uploaded?


Title: Re: Fix the Teleporter [Request]
Post by: gummybears123 on January 06, 2010, 07:42:28 PM
Very good!  A bit slow and I noticed that if you hold it for too long, it burns/explodes.

How fast the thing is blinking shows how far you will go


Title: Re: Fix the Teleporter [Request]
Post by: eguee on January 08, 2010, 06:44:48 PM
This is schweet. Big thanks to Kegluneq.


Title: Re: Fix the Teleporter [Request]
Post by: Kegluneq on January 10, 2010, 07:24:04 PM
So I'm sorry to say, but I won't be making any more releases for the new teleporter anytime soon.
eguee, the main person who wanted it, seems happy with it. I like the way it works, slow prevents you from abusing it as an escape tool, and the blinker indicator should be enough.
School is back and things are getting crowded schedule wise and I just don't have the time on top of homework and the multiplayer mod.

If a lot of bugs or complaints come up, I may change my mind. but until then, you're going to have to wait a while.