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Games => Level-Sharing => Topic started by: RedbatNicholas on September 13, 2012, 05:32:59 PM



Title: The Rainbow Blocks! (YASM Levelpack) *Back and BETTER THEN EVER!*
Post by: RedbatNicholas on September 13, 2012, 05:32:59 PM
Hello, my name is RedbatNicholas, and I am working on a New Spelunky Series that I hope will always be remembered in Spelunky History! As you may have guessed, It isn't done yet, But you can feel free to play what I have done of the Full Game so far!

Downloads: (You must have YASM in order for these levels to work properly!)
http://www.mediafire.com/?6ve38x8b25447pb  (YASM Download)

http://www.mediafire.com/?b729bpiuynofnau  (Beta Levels)

http://www.mediafire.com/?4upwsudcgt5gfve  (Demo)

http://www.mediafire.com/?2o5ojww516g05gb  (Full Game!)

http://www.mediafire.com/download.php?gp8s9ssgk9ynht2 (Hard Mode!)


I will also have update history for it!

Version: 1.0
- Now have the first three levels done!
- Have a few surprises and stuff here and there!
- Have added some funny characters that you will be seeing quite a bit throughout the game!

Version: 1.1
- Now added Hard Mode !
- Fixed a few sign errors.

Version: 1.2
- Fixed it so  "The Spider Queen"  can't be killed, And the blocks aren't push-able anymore!
- Added a few other things to Lvl 3!
- Added a new level!

Version: 1.3
- Released Lvl 5, The first boss level (Its still a beta).
- Went through with S.E+ and changed a lot of blocks.
- Have changed the Hard Mode levels a bit.

Version: 1.4
- FINALLY finished the first boss level (THANK GOD)!
- Have added a rather suspicious door in the first level. Trust me, You will know what it is in a MUCH later update...

Version: 1.5 (FINALLY RELEASED IT!!! :D)
- Went through each level and fixed up tons of stuff.
- Added 2 new Hard Mode! Levels!


Title: Re: The Color Blocks Ver. Beta 1.1 (YASM Levelpack)
Post by: halibabica on September 13, 2012, 05:43:35 PM
Go for it, if you have the time and motivation.


Title: Re: The Color Blocks Ver. Beta 1.1 (YASM Levelpack)
Post by: Skoke on September 13, 2012, 08:36:08 PM
Go for it I love custom levels althogh I havent seen many new ones. Electron needs to put something out I loved his packs


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Skoke on September 26, 2012, 09:33:34 PM
Bumping for beta
No one really checks this sub-forum and the maker didnt really post to say anything he just edited so I thought Id help out


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on September 26, 2012, 10:00:05 PM
Ill check it out


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 03, 2012, 05:11:30 PM
Welp, If you check in tomorrow, You will find the new levels! Now, I wont be even CLOSE to done, But I will at least be in actual, update, stage, thing... Yea... So look forward to it! :D

(P.S. I am releasing the levels right now! I can be sly sometimes, I could be watching you RIGHT NOW!!! Lol! Just kidding, But anyways... ENJOY!!!)


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Skoke on October 03, 2012, 06:20:18 PM
Ill try it.

I liked the beta/demo stuff


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 03, 2012, 06:23:27 PM
Ill try it.

I liked the beta/demo stuff

Well I am glad you do! It makes me feel happy knowing that I have people who enjoy these levels!


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on October 03, 2012, 11:34:13 PM
This is coming along well!


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 09, 2012, 05:12:56 PM
Guys, I am gonna be out for a while, Just got done with my dad's funeral, So expect a bit of a break


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: halibabica on October 09, 2012, 06:30:52 PM
 :(


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 09, 2012, 06:36:04 PM
Don't worry, I left you something I am sure you will all enjoy! (Also, I really would appreciate your apologies about my dad, He was a really good man...  :'()


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Skoke on October 10, 2012, 06:54:37 AM
Sorry about your dad. Good luck to you and your family

The level set was good
Although on the last level I couldn't open the second locked door after getting the whip
I wasn't sure if there is a second key or what. I skipped the whip and squished all the spiders (some are too high and don't fall unless you bounce off another spider) the spider god or whatever was to easy, wait for him to move and runa and jump for the key. From there just wait again and sprint to the exit or rain death on him with a pushblock


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 10, 2012, 05:44:02 PM
On your way through, Did you notice any blocks that seemed out of place? I do have quite a lot of hidden things, Some hidden things are even required to find, So look for anything suspicious! (Also, another update!)



Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Skoke on October 10, 2012, 08:17:01 PM
I only noticed the one key
Ill keep a look out now though.
Id help but i suck at making levels and my internet connection is via mobile devices so i cant upload often


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 11, 2012, 08:06:18 PM
K, Tight, This should help out, I just now installed Spelunky Editor Plus, So expect a bit of a layout change in the levels!


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on October 11, 2012, 08:54:11 PM
Nice! I assumed you were using it from the beginning


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Skoke on October 12, 2012, 06:48:16 AM
Except the title of this thread says (YASM Levelpack)


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 12, 2012, 02:29:16 PM
Quick Question, Does anyone know how to get enemies to drop specific items on death? I try "drop={item}" And it doesn't change anything


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Moloch on October 12, 2012, 09:24:36 PM
Quick Question, Does anyone know how to get enemies to drop specific items on death? I try "drop={item}" And it doesn't change anything

I'm assuming you are trying to do it with non-miniboss enemies, since you can already make custom drops with them in Editor Plus.
You would have to make a condition that creates the item when their hp is at 0 or status is dead. There is no built-in code/variable that makes ordinary enemies drop objects when they die.

I've been meaning to post some Magic Signs tutorials for stuff like this but haven't had the time yet.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on October 13, 2012, 12:58:10 AM
Magic signs are confusing...


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 13, 2012, 07:18:03 PM
Quick Question, Does anyone know how to get enemies to drop specific items on death? I try "drop={item}" And it doesn't change anything

I'm assuming you are trying to do it with non-miniboss enemies, since you can already make custom drops with them in Editor Plus.
You would have to make a condition that creates the item when their hp is at 0 or status is dead. There is no built-in code/variable that makes ordinary enemies drop objects when they die.

I've been meaning to post some Magic Signs tutorials for stuff like this but haven't had the time yet.


Well, Sorta... I was trying to find a way to get bosses to drop items required to continue on, And I try it with keys and EVERYTHING, but still nothing


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: halibabica on October 13, 2012, 08:13:00 PM
You should be able to just place the item you want them to drop in the white bracket nearby them. Make sure they're on the same layer when you do so, too.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 18, 2012, 10:10:22 PM
I know how to do that, But I mean as in get my bosses that I made with signs to drop items, It is like, I have "The Spider Queen" Set to drop a Key upon death, BUT it won't drop when she dies


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: halibabica on October 19, 2012, 05:45:57 AM
Well, I don't know the specifics of your boss monster, but only humanoid monsters in Spelunky have a 'dead' status. Almost all the others disappear when their hp hits 0. You'd need to set it to drop when the creature's hp is 0 or less, and I don't know if there would be a logistics issue with the instance not being around to create the item as a result.

I don't know jack about magic signs, but that's my best guess based on my work in GM.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Moloch on October 20, 2012, 10:11:21 AM
I got it to work, but since the the hanging and non-hanging giant spiders are different objects, the condition to drop a key on death wouldn't carry over after the spider drops from the ceiling. I applied it to a giant spider already on the ground, but prevented it from attacking until the player passes near a trigger sign. If there's a way to set the condition to spider once it drops from the ceiling, I haven't figured it out yet (create a condition based on a condition? I think it's possible..? EDIT: have the condition create a new oMsgSign containing the next condition - MAGICSIGNCEPTION).

spiderdropkey.lvl file (Editor Plus, playable):
http://www.mediafire.com/?lvkpy5322p5tl3z

Breakdown/lesson:
(assuming use of better sign editor by pressing M or middle-mouse on signs, + it allows you to copy/paste text)

Sign to create giant spider (add what's needed to your existing Spider Queen):
Code:
?oGiantSpider?hp=40?status=2?loot=""
Creates giant spider with 40 hp, in the "RECOVER" status that will prevent it from moving or responding to anything. Loot is emptied to prevent it from dropping paste.


Sign to make spider drop key on death (must be loaded after the sign above - place on right side or below previous sign):
Code:
%AoGiantSpider,Vhp,OA<%?oKey?x+=16?y+=24
The condition is between the two "%", the rest of the sign is what happens when the condition is met.
The nearest oGiantSpider is assigned to be the associated object for this condition. When its hp is less than 1 (default number for variable checking is 1, so we don't have to set it here), create a key. We've offset the x/y position so the key is created at the center of the spider's sprite - otherwise if there is a wall/ceiling to the left of the spider when it dies, the key could get stuck there.


Sign to 'wake' the spider when the player passes nearby:
Code:
%ToPlayer1,D32,O@%?!SET:oGiantSpider?status=1
When the target object (oPlayer1) comes within 32 pixels or less of the center (@) of this sign, put any giant spiders in the level into "BOUNCE" status, causing it to immediatly leap in the direction of the player, then carry on attacking as normal. This is placed at the entrance to the boss room. You'll want have the spider in a position where it's protected from any ranged weapons before this sign is triggered.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: halibabica on October 20, 2012, 02:12:54 PM
...I think I just got owned. :o


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 21, 2012, 01:08:07 PM
Moloch, I salute you for helping, In fact, Considering you know about 70% in M.S. then I do, I'll let you help on the project! I did notice one little problem though, Even though I leave the loot blank, It still drops paste and gems, But it does drop the key


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: hyperme on October 21, 2012, 01:27:04 PM
I got it to work, but since the the hanging and non-hanging giant spiders are different objects, the condition to drop a key on death wouldn't carry over after the spider drops from the ceiling.

So apparently someone screwed up somewhere, since my copy of the Editor+ Code transfers loot from hanging to active Giant Spiders. You should be able to set loot to "Key" and Mr. Spider can drop a key. There's also the Red Skull blocks, which break when a miniboss dies.

Of course, YASM could be different. Which would be Moloch's fault!  :o


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Moloch on October 21, 2012, 02:14:13 PM
So apparently someone screwed up somewhere, since my copy of the Editor+ Code transfers loot from hanging to active Giant Spiders. You should be able to set loot to "Key" and Mr. Spider can drop a key. There's also the Red Skull blocks, which break when a miniboss dies.

Of course, YASM could be different. Which would be Moloch's fault!  :o

I spoke wrong there. The loot does transfer (in the Editor+ fan update too). YASM is different (my fault!), but I would encourage you to use Editor+ for your level anyway.  I made my example in Editor+ because the OP said he had switched to that.

I've been assuming the problem RedbatNicholas was having is that the hanging spider ONLY transfers the hp and loot variables, but he is including more variable changes with his custom boss that are being lost when the the spider drops.

Moloch, I salute you for helping, In fact, Considering you know about 70% in M.S. then I do, I'll let you help on the project! I did notice one little problem though, Even though I leave the loot blank, It still drops paste and gems, But it does drop the key

You're using loot="" ? With the double quotes? I don't know why that wouldn't work.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 21, 2012, 02:25:02 PM
I have another problem I noticed, Everytime I try to resize something, for example:

?oSpider?y.!2

It works, But the entity falls through the floor, Is there something i'm missing?


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Moloch on October 21, 2012, 02:41:51 PM
I have another problem I noticed, Everytime I try to resize something, for example:

?oSpider?y.!2

It works, But the entity falls through the floor, Is there something i'm missing?

You're stretching the image, but the bounding box of the entity that collides with solid objects stays the same. You have adjust that seperately. See my upcoming tutorial on that subject, due to be posted sometime between now and next year. :D


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on February 16, 2013, 05:23:47 PM
Hello everyone, I just wanted to return to say that I may cancel the series, I'm still debating whether I should or not, If I don't, I will need a bit of help finding out a few things, but if I do, well, I'm sorry,


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on February 16, 2013, 10:52:44 PM
DONT!


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on March 14, 2013, 03:20:38 PM
Well people, It is settled, I WON'T cancel the series, however I am not going to be working on it for a while as I have strayed very far from Spelunky, So don't expect another update for a while, Though I WILL try to fit it into my time


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Nathan on March 15, 2013, 12:23:50 PM
Sooner rather than later please!


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on March 22, 2013, 09:52:50 PM
Ok guys... Many of you have been On the edge to see the next update, And I have some GREAT news! Very soon, in fact, tomorrow actually,I will FINALLY BE RELEASING 1.5!!! :D


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Xama_ on March 23, 2013, 07:33:31 AM
Yay, nice.


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on October 17, 2013, 11:24:29 AM
I am back everyone, But with some bad news... I have canceled the series because lately I have had a very hard time getting back into Spelunky, (I haven't touched it in nearly 5 months...), At some point in the future I may revive this series, But as it stands now, I can't work on it... Sorry for anyone who was planning on seeing any future releases... I hope one day I can finish the series, But until then, You can keep playing the the few levels I have set out if you want. Again, Sorry... -RedBat


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: Whooper1222 on October 17, 2013, 12:37:15 PM
I am back everyone, But with some bad news... I have canceled the series because lately I have had a very hard time getting back into Spelunky, (I haven't touched it in nearly 5 months...), At some point in the future I may revive this series, But as it stands now, I can't work on it... Sorry for anyone who was planning on seeing any future releases... I hope one day I can finish the series, But until then, You can keep playing the the few levels I have set out if you want. Again, Sorry... -RedBat
Hmm...

(You don't know me, but I know you!)


Title: Re: The Rainbow Blocks! (YASM Levelpack)
Post by: RedbatNicholas on July 14, 2014, 11:19:08 PM
Hey guys, I'm BACK, And better then ever! You've all probably been wondering "Why, WHY Would he just leave this series?! *sobbing*", Well, You can finally put those fears to rest! Pretty soon, I will be continuing the Rainbow Blocks! I won't be able to push out many updates fast, But I will at least have some content out every once in a while. I'm actually working on the newer levels right now as we speak, Hopefully I can find time "somewhere" to work on it more.


Title: Re: The Rainbow Blocks! (YASM Levelpack) *Back and BETTER THEN EVER!*
Post by: Moloch on July 15, 2014, 03:26:42 AM
Welcome back!


Title: Re: The Rainbow Blocks! (YASM Levelpack) *Back and BETTER THEN EVER!*
Post by: ATP on July 16, 2014, 03:17:49 PM
Yay.