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Games => Source => Topic started by: Nathan on May 24, 2012, 09:14:57 PM



Title: Pacifist Spelunky
Post by: Nathan on May 24, 2012, 09:14:57 PM
The difference between Pacifist Spelunky and Spelunky is that in Pacifist Spelunky, you are limited to how many kills you can have. This mod is aimed to provide a new challenge to experienced Spelunky players.

V.1.5 All of the features below plus several more!

  • Three New Items!!!
  • Webguns are now rarer and more expensive!!!
  • Weapons are now cheaper and more common!!!
  • You can gain more kills before death!

V 1.0 All of the features below plus the Ghost and Olmec dying doesn't count as a kill

V 0.2: A counter is displayed showing how many more enemies you can kill before you die.

V 0.1: Upon killing a 3rd enemy you instantly die

LINK (V 1.5): http://www.mediafire.com/download.php?d5tjbbz24gp4es2

LINK (V 1.0) : http://www.mediafire.com/download.php?e8dxuyapnfyjhy9


Title: Re: Pacifist Mod ( Requested by emulord)
Post by: halibabica on May 25, 2012, 03:46:01 AM
Nice! This should be in the Source forum, though. ;)


Title: Re: Pacifist Spelunky
Post by: Wonkyth on May 25, 2012, 07:12:53 AM
Rudimentary topic split, still cant get damned SMF to do what I want! >_<


Title: Re: Pacifist Spelunky
Post by: Nathan on May 25, 2012, 07:46:03 PM
Rudimentary topic split, still cant get damned SMF to do what I want! >_<

Do you want me to close the topic?


Title: Re: Pacifist Spelunky
Post by: Wonkyth on May 26, 2012, 06:22:16 AM
No, I could have done that myself if I'd wanted you to. :P


Title: Re: Pacifist Spelunky
Post by: Skoke on May 29, 2012, 09:04:47 PM
Best run made it to the black market (third jungle level) with two kills left got eaten by a mantrap

NONE CAN SURPASS ME!
(except like anyone)

Also web cannons are the weapon of choice


Title: Re: Pacifist Spelunky
Post by: Nathan on June 02, 2012, 09:42:02 PM
I can't get past the first world!


Title: Re: Pacifist Spelunky
Post by: DialFforFunky on June 03, 2012, 07:02:50 AM
Got as far as the 2nd temple level, where I forgot that twomp blocks kill stuff in pots. Tricky, but manageable. Nice mod. Also: telefragging is still possible ;D


F

edit: lol, dealing with the Olmec counts as a kill. I just died in front of the exit...


Title: Re: Pacifist Spelunky
Post by: Nathan on June 03, 2012, 09:57:22 PM
Ill fix that.


Title: Re: Pacifist Spelunky
Post by: supermariousa on June 30, 2012, 02:28:21 PM

NONE CAN SURPASS ME!
(except like anyone)

I got to the 1st ice cave level and died of fall damage


Title: Re: Pacifist Spelunky
Post by: Nathan on July 05, 2012, 08:30:02 PM
Im working on an awesome HUGE update for this mod.


Title: Re: Pacifist Spelunky
Post by: Skoke on July 05, 2012, 10:06:37 PM
Things dont die accidently?
ex spiders with arrow traps

Also monkeys suck if they dont jump into spikes


Title: Re: Pacifist Spelunky
Post by: Nathan on July 05, 2012, 10:11:25 PM
I sorta like the accidental death thing in certain circumstances. I will look into your suggestion though.


Title: Re: Pacifist Spelunky
Post by: Nathan on July 16, 2012, 02:58:00 PM
New version is out!!!! Three new items (Only appear in crates!!!) I fixed the minigame thing but if you all would test it that would be great! View the OP for more info. Please report any bugs! New update coming soon!!!!!


Title: Re: Pacifist Spelunky
Post by: Nathan on July 17, 2012, 05:05:33 PM
0 downloads.  :-\


Title: Re: Pacifist Spelunky
Post by: halibabica on July 17, 2012, 06:33:06 PM
Welcome to Mossmouth Sorry, bro. Things don't move very fast around here. Sometimes it takes more than a day for anything to happen. Just be more patient.


Title: Re: Pacifist Spelunky
Post by: Nathan on July 17, 2012, 08:29:37 PM
Ya >:(


Title: Re: Pacifist Spelunky
Post by: Nathan on July 18, 2012, 12:55:36 PM
My mod went down 3 downloads overnight oh well. Ill keep on developing it because I enjoy working on it.


Title: Re: Pacifist Spelunky
Post by: halibabica on July 18, 2012, 02:04:26 PM
Went...down...?


Title: Re: Pacifist Spelunky
Post by: Nathan on July 18, 2012, 06:00:55 PM
Yep its most likely a glitch


Title: Re: Pacifist Spelunky
Post by: TurboC on September 04, 2012, 05:28:42 PM
Got counted for kills when I didn't kill anything, especially in the jungle levels.  Gotta fix that for this mod to work.


Title: Re: Pacifist Spelunky
Post by: Nathan on September 04, 2012, 07:17:47 PM
You mean when a trap killed an enemy?